Changelog
Many of you will wonder why we're back in beta and that is a very good question. The response to that will be formulated down below and you can yourself guess why we're back in "early development"! I don't even know with what should I begin with but here we go:
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Removed a lot of mobs and I mean A LOT of mobs. Removed the hidebehind,the chaos galland,the mutant parasite,the patient,the mutant, the mutant soldier and a few more. I removed them because I wanna make the mod in like one style and one style only that being focused directly upon assimilated creatures and more.
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Although with those mobs being deleted, I added others to recompensate for the time and work put into those models. The mobs that I added are a Assimilated Pig , an Assimilated Spider , an Assimilated Pillager , an Assimilated Wandering Trader and a new termite mob called Miter.
Miter - An inoffensive and docile creature which will not harm you, atleast you think so because this creature will in fact morph itself into a necroptor after only 2 minutes and will spread the infection further.
Assimilated Pig - A new and fearsome enemy that was once a friendly mob, don't let a leech ( necroptor ) get close to a pig or else this scary looking creature will spawn!
Assimilated Spider - A mob that can be transformed from a normal spider the same way that the pig is transformed.
Assimilated Pillager - Same transforming procedure.
Assimilated Wandering Trader - This mob is quite special as it is transformed the same way as the others but also, has special abilities. His special abilities are that when he gets hit he has a high chance of getting a regeneration effect and a smaller chance of getting an invisibility effect. Also, when he attacks he inflicts corrosion on the player in which, if you have one of the mod's armor can be very dangerous as it deals massive damage to the mod's armor. The corrosion effect has no use when applied to a user with different armor!
- The mob's names were changed
Leech - Necroptor
Mutated Human - Assimilated Human
Mutated Human - Assimilated Human
Brute - Assimilated Piglin
Spiderling - Assimilated Jockey
and more.
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The infection system has been changed. Now not only the necroptor infects other creatures, but the assimilated variants attack their unassimilated o variants as well with chance of 10% of transforming them! ( It differs in some cases )
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New Items were added! Two new armors were added. One variant is the rusted one while on the other hand the other one is stronger and cleaner. Old weapons were removed and new ones were added, rebalancing the power that the player has.
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The remaining mobs were buffed and now are stronger and spawn even more frequently!
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Some of the effects were removed and new ones were added such as corrosion which actually does something unlike the other ones.
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A new op block was added which will be used in the future, for now I don't recommend in putting the block down and messing with the randomtickspeed gamerule. This block already does damage and inflicts mutagen sickness on it's victims. The only one's who are safe from this block are his family's descendants, the mutants.
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If a player dies from a mutated creature it will transform him into his mutated version ( Work in progress on this one )
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Sounds were fixed and now actually depend on the proximity and location of the player that meaning that if you walk away from a mutated creature the sound gets quieter and quieter depending on the distance
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All the structures were removed and yes, sadly structures will not come back into mutationcraft.
And that is probably it...Note: Don't forget that the mod is in beta somehow and it's not fully released so don't come jumping at me in the comments!!!
Dependencies
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Release channel
BetaVersion number
1.1.5Loaders
Game versions
1.19.4Downloads
56Publication date
June 22, 2023 at 5:47 PMPublisher
ASEStefan
Owner