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PneumaticCraft: Repressurized

PneumaticCraft: Repressurized

Doing cool stuff with compressed air

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All versions6.0.9+mc1.20.1

6.0.9+mc1.20.1

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Changelog

Added

  • Added new area type for the Area progwidget (and Area GPS Tool): Torus
    • Thanks @johalun
    • P1 is assumed to be in the center of the torus
    • When radially symmetric about the Y-axis, the distance between P1 and P2 in the X/Z plane makes the radius of the torus to the center of the tube and the distance in the Y plane makes the radius of the tube
  • Added new API methods to check and set the enablement of Pneumatic Armor upgrades
  • If Pneumatic Boots are on (vanilla) cooldown, flight effects are suppressed
    • When suppressed, the Jet Boots display panel switches stats from green to red, and blinks them
    • This will also happen if you try to fly more than 64 blocks above max build height (so Y > 384 for the overworld)
    • PNC doesn't do this itself, but it adds a hook for other mods to use...
  • Added new "team" modifier for entity filters: checks if the entity is on the given scoreboard team
    • E.g. @player(team=team1) matches players on team "team1"

Fixed

  • When adding custom Heat Properties recipes, no longer require a mod matching the block's namespace to be loaded
    • This allows blocks with custom namespaces to be registered, e.g. via KubeJS
    • Existence of the block in the block registry is still checked for, of course

Dependencies

dependency-iconPatchoulirequired

Files

pneumaticcraft-repressurized-6.0.9+mc1.20.1.jar(10.23 MiB) Primary
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pneumaticcraft-repressurized-6.0.9+mc1.20.1-api.jar(177.64 KiB)
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Metadata

Release channel

Release

Version number

6.0.9+mc1.20.1

Loaders

NeoForge

Game versions

1.20.1

Downloads

3968

Publication date

October 10, 2023 at 10:15 PM

Publisher

desht

desht

Owner

Version ID

Modrinth is open source.

main@656c5b6

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