Changelog
v1.1.7-1.20.6:
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Fix: Bogged now correctly shoot poison tipped arrows.
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Change: Persistent projectiles (including arrows) now deal baseDamagespeed damage, instead of 0.5baseDamage*speed^2.
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Change: Mod arrow base Damages re-scaled upwards.
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Change: Critical damage bonus is now a Gaussian centred around +25%.
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Change: Each level of power now adds +0.5 damage instead of +0.25 per level.
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Change: Skeleton variants shoot at lower speeds (0.75x maxReleaseSpeed -> 0.5x maxReleaseSpeed)
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Change: Bow-using mobs aim improved.
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Change: Bow fusion template drop probability increased, Bogged now drop them as well.
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Addition: Fletcher block added. Fletching can now be automated.
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Addition: Archer Villagers now target mobs in #progressivearchery:archer_villager_targets. Use Datapacks to customise. By default, contains raiders and zombie variants except zombified piglins. Vexes are codewise conditioned to be targeted only when its owner is in the targets tag,
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Addition: Added #progressivearchery:unconsumed_fletching_additions, which are the addition ingredients while fletching that do not get consumed. Default contains flint and #progressivearchery:metal_arrow_cutters and #progressivearchery:metal_arrow_welding_heat_sources. Use datapacks to customise.
Files
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Release channel
ReleaseVersion number
1.1.7-1.20.6+trinketsLoaders
Game versions
1.20.6Downloads
234Publication date
June 15, 2024 at 6:51 AMPublisher
SolipIngen
Owner