Changelog
(V.3.0.0 Changes) (1.16.5 Minecraft)
Configs:
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Heavily cleaned up and improved the configs. They now exist in config/repurposed_structures-forge folder
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Fixed some structures and features not working with the dimension/biome configs correctly
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Added configs to allow dimensional/biome allowing or disallowing much better!
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Added configs to control natural mob spawning over time in structures!
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Added ModdedLoot configs so users can turn off Repurposed Structures's modded loot importing system easier for its structures.
Mineshafts:
- Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass or minecarts
Pyramids:
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Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
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Mushroom Pyramid's pit is slightly adjusted to not be so cramped
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Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Ruins:
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Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
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Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
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Removed the random Grass Block that Hot Land Ruins spawned by mistake
Wells:
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All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
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Increase default chance of Nether Wells spawning.
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Wells are more likely to have a Bell now.
Advancements:
- Forgot to add xp reward for several advancements.
Misc:
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Cleaned up backend code. Might had introduced a bug or two. Please report the bugs you find!
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Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
Files
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Release channel
BetaVersion number
1.16.5-3.0.0-forgeLoaders
Game versions
1.16.5Downloads
70Publication date
July 25, 2021 at 12:13 AMPublisher
TelepathicGrunt
Owner