Changelog
(V.3.0.2 Changes) (1.16.5 Minecraft)
Villages:
Increased the default separation config value for RS's Overworld Villages to make them less cluttered in the world
RS Overworld Villages centers will not spawn within 6 chunks of Vanilla Villages or Outposts
Fixed Oak Villages placing Birch Planks when roads go into water
Mineshafts:
Significantly sped up /locate for RS Mineshafts
Lowered the default config height values for End Mineshafts
Config:
Added more dimension allow/disallow config entries. The new entries will be automatically added to your current entries the first time you launch v3.0.2 RS.
Advancement/Lang:
Fixed typo with Underground Bastion advancement name and typo with Igloo advancement description
(V.3.0.1 Changes) (1.16.5 Minecraft)
Mod Compat:
Updated loot table references so compat with End Remastered's loot now works again for newer versions of that mod
Added End Remastered eyes to the rest of the Overworld RS Pyramids and to Underground Bastions as well
Fortresses:
Jungle Fortresses end pieces now can spawn decoration properly
Nerfed rate of Drowned in Jungle Fortresses a bit
Pyramids:
Fixed Bubble Columns in Ocean Pyramids not fully creating their column after pyramid generation
Prevent Ocean Pyramids from generating above sealevel. Instead, they may be entirely buried below sealevel if the land is above sealevel.
Ruins:
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Fixed Dead Bush not generating in side pieces of Hot Land Ruins
Fixed Tall Grass not generating in side pieces of Warm Land Ruins
Bastions:
Added Stonebricks layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Misc:
Changed versioning format in jar and jar name to match semantic versioning format
Improved error message from structures that can fail to spawn their pieces due to the height range being set to be too narrow in RS's configs.
(V.3.0.0 Changes) (1.16.5 Minecraft)
Configs:
Heavily cleaned up and improved the configs. They now exist in config/repurposed_structures-forge folder
Fixed some structures and features not working with the dimension/biome configs correctly
Added configs to allow dimensional/biome allowing or disallowing much better!
Added configs to control natural mob spawning over time in structures!
Added ModdedLoot configs so users can turn off Repurposed Structures's modded loot importing system easier for its structures.
Mineshafts:
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass or minecarts
Pyramids:
Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Ruins:
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
Wells:
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
Increase default chance of Nether Wells spawning.
Wells are more likely to have a Bell now.
Advancements:
Forgot to add xp reward for several advancements.
Misc:
Cleaned up backend code. Might had introduced a bug or two. Please report the bugs you find!
Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
Files
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
3.0.2+1.16.5Loaders
Game versions
1.16.5Downloads
51Publication date
July 31, 2021 at 1:55 PMPublisher
TelepathicGrunt
Owner