Changelog
Version 1.5.0:
Kudos to SciRave for learning github and java to make a Requiem PR fixing some bugs!
Additions
- Added the
"FLOATING"
swim mode for possessed entities, forcing them to stay at the surface of the water - Added the
"JUMPY"
walk mode for possessed entities, forcing them to jump when moving on land - While phasing, souls can now see viable hosts around them glowing
Changes
- Wandering spirits no longer heal attrition in hardcore
- Hosts can no longer fly with an elytra. (It was buggy, looked weird, and didn't support the wings mod models.)
- The
shouldSinkInWater
movement config field has been superceded by the"SINKING"
value forswimMode
- Being cured in any way (including as a piglin or a villager) now removes attrition
- Undead food now has more delay, to prevent healing too fast
- Removed the desaturation effect near other demons
Mod Compatibility
- Automated Crafting: Fixed a crash when using the mod
Fixes
- Fixed the dissociation keybind resetting each launch
- Hosts no longer despawn when teleporting long distances
- Dying as a spirit no longer removes attrition
- The team command should no longer be broken
- Entities will correctly go splat when you stop possessing them while falling
- Fixed giant hosts being unable to break blocks
- Fixed possessed mobs forgetting whether they were a baby or not when cured
- Fixed hardcore mode killing you immediately instead of giving you one more chance
- Fixed other player's possessed entities being rendered twice (that one's been around for longer than it should)
Pandemonium
Changes
- Slimes use the new movement settings, resulting in more faithful possession
Fixes
- Fixed an invalid translation key for water bottles when possessing a witch
- Fixed ravagers only breaking leaves clientside, leading to desync
see full changelog here
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Release channel
ReleaseVersion number
1.5.0Loaders
Fabric
Game versions
1.16.3–1.16.5Downloads
245Publication date
February 26, 2021 at 3:36 PMPublisher
Pyrofab
Developer