Changelog
DUE TO THE CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Added:
- Added #sgjourney:wormhole_cannot_teleport tag, which specifies Entities that can't be teleported by a Stargate's wormhole Added new Points of Origin - Ankh, Aurum, Reflection and Wheel
- Added Advancements and a custom "sgjourney:stargate_wormhole_travel" advancement trigger
- Added Stargate related Statistics
- Added getEnergyCapacity() function to Interfaces
- Added new Galaxies - Ida, Othala, Andromeda, Triangulum and Kaliem - These galaxies have no Solar Systems associated with them (yet) and are present mainly for potential use in Datapacks
Changes:
Datapacks
- Galaxies no longer specify which Solar Systems are located in them
- Solar Systems now specify which Galaxy they're located in as well as their addresses in the individual Galaxies
- Galaxies can now specify which Points of Origin can generate randomly in them
- Registering custom Symbols through Datapacks no longer requires a corresponding Symbol Set
- Symbols and Symbol Sets are now only use one texture for all symbols to increase Stargate rendering speed
- Stargate Variant can now control the number of frames in Event Horizon animation and if a Stargate will form a Vortex when connected
Other
- Rewrote all of Stargate Network code (this should hopefully mean there will no longer be problems choosing preferred Stargate)
- Stargate Network will now automatically attempt to reset a Stargate that somehow failed to close when it's dialed, this should hopefully fix problems with Stargates becoming unreachable unless a Stellar Update happens
- Stargates without existing NBT data placed by players will now always have randomized Points of Origin
- Addresses from PDA can now be copied to clipboard
- Changed Naquadah Liquidizer and Heavy Naquadah Liquidizer GUI textures to indicate what items go where
- The distance at which Stargate sounds can be heard is now configurable in Client Config
- Stargates now produce sounds from their center instead of the base
- Adjusted the Cavum Tenebrae Stargate Pedestal Structure to make it harder to accidentally get pulled back into the Event Horizon by the Black Hole
- Universe Stargate Rotation is now significantly faster (yes, it no longer has its canonical speed, but let's be honest, it was way too slow; plus you can still change it to be slower in the config)
- Crystallizer and Advanced Crystallizer recipes can now be set to not deplete primary or secondary ingredient
Fixes:
- Stargate will no longer draw Energy on a connection that fails to form
- Cartouches in Abydos Cartouche, Buried Stargate and Chulak Cartouche Monument structures will now use correct Symbols corresponding to their Dimensions
- Fixed Pegasus and Universe Stargate not being properly reset when the disconnectStargate() ComputerCraft function was used on them
- Fixed Pegasus and Universe DHD center button not glowing on incoming connections
- Fixed incorrect shading on horizontal Stargates
Files
Stargate Journey-1.19.2-0.6.23.jar(4.47 MiB) Primary
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Release channel
BetaVersion number
0.6.23Loaders
Forge
Game versions
1.19.2Downloads
15Publication date
April 20, 2024 at 11:59 AMPublisher
Povstalec
Owner