Changelog
v9.Halloween // have fun reading
//Main Features
-disabled some gloves temporarily.
-advancements are no longer required to craft badge gloves
-some badge gloves now get stronger when their advancement is obtained
-new ingame event occurs Oct 29 - Nov 2
-added "Candy King" Advancement
-added "Sweet-Tooth Sovereign" Advancement
-added "Necromancer" glove
//other additions
-added "what" advancement
-added "Insanity" advancement
-added "Brick Master" advancement
-added "Caution: High Voltage" advancement
-added "🗿" advancement
-added "Druid" glove
-added "Trap" glove
-added "Confusion" glove
-added "Voodoo" glove
-added "Siphon" glove
-added "Bringer of Blindness" admin glove
-added "Stat" tester glove (made by ducky0845)
-added some secrets that some testers have access to
-added glitched variants of Phase, Jet, and Siphon gloves
-added "Apostle of Judgement" Advancement
-added "Wings of judgement" Item
//Glove and entity changes
-bob can now be killed(he has 300 health)
-lowered bob's movement speed(0.4 -> 0.3)
-there is now a 1/35 chance of spawning rob instead of bob
-rob now drops glistening sludge when killed by the cube of death
-new death message from bob
-increased step height of rob and bob 0.6 -> 1.4
-added an item description for Alchemist glove
-Slapping someone now registers the damage source as the person who slapped them instead of none
-added new death messages
-changed Diamond glove recipe to cost cobblestone instead of stone
-elude is no longer awarded when completing the maze
-made the phase orb 90% easier to obtain(1/1650 -> 1/165)
-some changes to how obtaining the orbs works in SB mode
-mobs that drop the phase orb(or siphon orb) will now have strength and speed
-added a secret to God's Hand's Time-stop
-when Time is stopped, instead of freezing in place, you will now move very slowly in the direction you were moving before
-velocity is now transferred back to the victim after time-stop
-damage from sources that weren't slaps is now dealt after time-stop
-all sound effects except for music are stopped when time is stopped
-Vanilla bosses and non-living entities are now immune to time-stop as well as some abilities
-God's Hand no longer has a slap cooldown during time-stop -Retro, Admin, and Alchemist no longer require materials to use abilities
-increased the cooldown of Alchemist brewing from 1/4 seconds to 30 seconds
-increased cooldown of Retro from 2 seconds to 4 seconds
-increased cooldown of Admin from 5 seconds to 7 seconds
-rewrote the code for controlling Zombies
-controlled zombies now die after going too far from the owner
-controlled zombies will attempt to attack their usual target if they do not have a target
-Hollow purple now deals damage from the source of the player instead of none
-Hollow purple no longer deletes items and experience orbs -Increased cooldown of Rojo(after Hollow purple) from 27 seconds to 40 seconds
-Resistance from Hollow purple now lasts 5 seconds longer
-Hollow purple now gets weaker over time until it ends
-nerfed damage of Hollow purple from 85 to a max of 60
-buffed Megarock to deal a quarter of your MAX health instead of TOTAL health
-disabled Run glove recipe
-you now only need default instead of totem of undying to go to the null zone
-removed the 1/25 chance for god's hand to have a special ability
-tripled the damage of Sparky
-Zombies and Spiders now spawn in TSA
-TNT from Retro ability now spawns on the user instead of nearest entity
-decreased the radius of the Blackholes entity detection 30 -> 16
-Slapples are now obtained from villager trading(farmer villagers)
-you now need to right click the block in the Duelist arena to return to where you were
-you now need to right click the block above spawn in Slap Battles Mode to go to the Elude maze
-Duelist arena now generates farther away from world spawn
-gave Kinetic a visual effect
-reworked Killstreak and Reaper
-removed killstreakphasemultiplier and reaperphasemultiplier gamerules(both gloves now act at the original values of 1)
-Gloves that explode no longer actually explode, instead use an AOE effect(LOLBOMB is not changed)
-Link glove now defaults to "Swap"
-Bubble now has a secondary ability to grant oxygen while underwater
-new phase 8 for Killstreak
//other changes
-removed 1.18.2 support
-removed a now useless command
-added a secondary ability keybind
-balanced most recipes
-Removed "Infernal" Advancement
-Changed all killstreak advancements(gotta re-obtain them sadly)
-removed Killstreak Alt themes
//bug fixes
-fixed a bug in the Null zone that prevented a piece of the wall from loading
-fixed a bug in some dimensions that made the fog look a different color
-removed both doors in the null zone that required the nullies to be killed,
-fixed a bug that loaded the Duelist arena in the Null zone
-finished the Null Zone
-fixed a bug that spawned a structure block in the Null zone
-fixed a bug that made bob die to every source of damage
-added an incredibly dense fog to the recall dimension
-fixed a bug where the Glistening meteor would remove blocks around it during generation
-God's hand timestop now builds up power again
-fixed a bug that did not load the Elude maze after the first time going there
-fixed a bug that caused items to spawn in multiples in the Elude maze
-THICC glove recipe is now given on spawn
-you can now go to the staff application if you already have "certified admin", but not "code breaker"
-fixed a bug that didn't grant Underkill when performing it correctly
-fixed Run glove recipe
-fixed some sounds being played from far away
-fixed a bug where conveyor would not work on players
-fixed a MAJOR bug that caused the game to crash whenever rob consumed an entity(shoutout to 'F3RR3TYT' and 'ducky0845' for helping find this bug)
-fixed a bug that prevented anybody from going into the Elude maze after going to the Staff Application
-fixed a bug that spawned the glistening meteor right at 0,0 in TSA
-fixed a bug where any orb you consume in any way did not disappear
-Admin glove's freeze ability now works
-Killerfish glove is now craftable(removed on death)
-Stat glove is now craftable
-most glove abilities will no longer target non-living entities(exception of gloves such as God's Hand)
-Going into the elude maze no longer despawns every entity in the overworld
-fixed a bug that did not show kill count while using killstreak/reaper
-fixed a bug where Slapples would sometimes not stack
-fixed a bug where error could be reversed
-fixed a bug that prevented reverse card from being crafted
-killstreak and reaper now grant their advancements again
-fixed a bug that prevented killstreak from gaining a kill if it oneshot the target
-fixed a bug that set your exit point to 0,0,0 when entering the elude maze
-fixed a bug that would despawn mobs whenever going to the duelist arena
-Reverse effect is now cleared upon enacting the "Reverse incident"
-fixed a bug that would put you in a limbo-like state when dying during the "Reverse incident"
//rewrote the entire code for a lot of gloves, boosting performance and making some changes:
)Default: -Cooldown changed 3 seconds -> 5 seconds
)Diamond: -Cooldown changed 7 seconds -> 10 seconds
)ZZZZZZZ: -Now only works in the Overworld -Cooldown changed 15 seconds -> 1 minute(5 seconds if error occurs)
)Brick: -Cooldown changed 5 seconds -> 4 seconds -Chance of spawning Mysterious Sludge changed 1/1000 -> 1/75
)Snow: -Now applies the vanilla freezing effect along with slowness
)Swapper: -Now targets the nearest entity -Cooldown changed 11 seconds -> 15 seconds(0 seconds if error occurs) -now plays a sound effect at both entities' locations
)Ghost: -Cooldown changed 5 seconds -> 30 seconds
)Thanos: -Cooldown changed 30 seconds -> 1 minute
)Stun: -Cooldown changed 50 seconds -> 20 seconds -Range changed 10 blocks -> 12 blocks -effect duration changed 5 seconds -> 10 seconds
)Space: -Cooldown changed 25 seconds -> 20 seconds
)Golden: -Duration changed 8 seconds -> 10 seconds -Now gain Resistance and Regeneration during effect duration -Ability power increased 90 -> 102
)Reverse: -Cooldown changed 30 seconds -> 35 seconds -Duration changed 10 seconds -> 8 seconds
)Duelist: -Cooldown changed 60 seconds -> 80 seconds -Now targets the nearest entity -Power increased 50 -> 60
)Phantom: -Cooldown changed 6 seconds -> 12 seconds
)God's Hand: -Cooldown changed 5 minutes -> 3 minutes & 20 seconds -no longer effects daylight cycle
)The flex: -Does not one-shot if you have damage resistance of any kind -Is no longer removed on death
)woah: -range changed 8 -> 10 -made new code for knockback distance calculation
)STOP: -now uses Trance and weakness effects instead of Time Stop effect -cooldown change 1 minute -> 15 seconds -range changed 7 -> 9 -effect duration changed 3 seconds -> 2 seconds
)Shield: -cooldown changed 70 seconds -> 25 seconds
)Adios: -cooldown changed 15 seconds -> 1 minute -no longer gain fire resistance -regeneration and resistance effect duration changed 30 seconds -> 10 seconds -regeneration and resistance effect amplification changed 2 -> 4(regen) and 5(resistance)
)Home-run: -charge animation looks cleaner -cooldown is equal to how long you charge the bat for, times 5 -can now be charged for up to 8 seconds -Range is now always 6 -max damage is now 25
)Ping-Pong: -range changed 28 blocks -> 4 blocks -searches for projectiles for 1 seconds instead of 1 tick -cooldown changed 1 seconds -> 10 seconds -only deflects one projectile at a time
)Baller: -Cooldown changed 1 minute -> 30 seconds
)Slicer: -complete rework
)Engineer: -toolbox now spawns for 5 seconds before despawning and becoming a "turret"
)Guardian Angel: -no longer deals damage -ability now activates on the nearest entity that you have slapped(with Guardian Angel) -cooldown changed 10 seconds -> 20 seconds -effect no longer disappears(until you die)
)Coil: -added a 10 second cooldown -now has durability
)Link: -fixed a bug that didn't fully swap the target and attackers' healths
)Chain: -limit of 5 mobs in chain -actually chains between mobs instead of AOE
)Rage: -ability power changed 120 -> 90
)Disarm: -now prevents the target from slapping for 6 seconds
)RNG: -Power changed 70 -> ?????
)Flamarang: -Spawned entity has increased speed
)Berserk: -No longer deals damage to user
Dependencies
Files
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Release channel
ReleaseVersion number
9.HalloweenLoaders
Game versions
1.20.1Downloads
38Publication date
October 28, 2024 at 11:58 PMPublisher
redyoshi888
Owner