Changelog
Highlights
- Slightly improved the performance of immediate-mode rendering (anything which is not terrain) by enabling general optimizations for all parts of the game code and other mods.
- The existing optimizations for entity rendering have been further improved, increasing frame rates by up to 7-10% in busy worlds.
- The automatic detection of graphics driver bugs and software incompatibilities has been improved.
- The game will now crash when Rivatuner Statistics Server (RTSS) is detected, in order to prevent the user's hard drive from being filled up with errors.
- Resource packs which attempt to load incompatible "core shaders" now show a warning.
Misc changes:.
- Fixed a bug where interacting with blocks in a debug world would result in the incorrect visual state being shown.
- Fixed some problems where chunks would not be rendered in the correct order when standing at the extreme extent of a render region.
- Fixed a bug where the client would get stuck at "Loading terrain..." for a very long time when the player's eyes and feet were in different chunks.
- Fixed a problem where animated textures would become de-synchronized with one another, due to texture updates being skipped for not-visible blocks.
- Fixed animated texture interpolation with mods that use unusual texture sizes.
- Improved compatibility with mods that replace the ColorProvider implementation of vanilla blocks.
- Improved compatibility with mods that specify a block entity renderer on "air" blocks. (Please stop doing this.)
Files
sodium-fabric-mc1.20.3-0.5.4.jar(868.54 KiB) Primary
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Release channel
ReleaseVersion number
mc1.20.3-0.5.4Loaders
FabricQuilt
Game versions
1.20.3–1.20.4Downloads
51748Publication date
December 5, 2023 at 11:11 PMPublisher
IMS
Maintainer