Changelog
First Stable 0.x Release!
Feature Summary:
- Unified map world scanner, networking, and save format
- Save format for terrain, structures, and extensible "landmarks"
- Exploration tracking for terrain (by sent chunks), structures (by bounding boxes & a view raycast), and landmarks (by terrain exploration & ownership)
- A 1GB world has a map that takes up about 19MB on-disk or about 240MB in-memory.
- Sends structure save data to the client when explored.
- In singleplayer, only keeps one copy of the data (the server copy), instructing the client to "reach over" into the integrated server when needed.
- In multiplayer, can restore all client map data (terrain, structures, landmarks) if it's deleted on the client side.
- Full suite of events suitable for implementing a live-updating client-side map mod. (Proof: Antique Atlas)
- Landmark API capable of easily facilitating custom automatic map markers from mods (Proof: Antique Fwaystones)
- Sufficient information in save data to create maps even without access to minecraft (Proof: SurveyorSurveyor)
- Terrain API capable of enabling map mods to generate their map at runtime, at upwards of 10,000 chunks per second.
Special thanks to Ampflower, Falkreon, Garden, Kat, Solo, Crosby, Lemma, Leo, Jasmine, Aqua, Wonder, Infinidoge, Emi, and Una.
You might not remember exactly why, but this mod got made thanks to your contributions!
Changelog: https://github.com/sisby-folk/surveyor/releases/tag/v0.1.0
Dependencies
Files
surveyor-0.1.0+1.20.jar(420.72 KiB) Primary
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Release channel
ReleaseVersion number
0.1.0+1.20Loaders
FabricForgeQuilt
Game versions
1.20.1Downloads
643Publication date
April 1, 2024 at 4:46 AMPublisher
sisby-folk
Member