Changelog
- Add getting block info from the block adjacent to the targeted one - possibly useful for debugging "ghost" blocks
- This is done by having the debug item in both hands, or by adding
adjacent
as the last argument to the/tellme lookingat
command
- This is done by having the debug item in both hands, or by adding
- Add a missing event handler for entity interaction - getting info from things like an Armor Stand now works
- Improvements to the ray trace method (used for the
/tellme lookingat
command) /tellme loaded (tile)entities
commands:- Use a proxy to get the loaded chunks when on a client
- Support parsing the
~
relative coordinate arguments - Add a new variant to list all loaded entities
- Change the method used to write the data dumps to file - it is now much faster with large data dumps
- Add the Biome registry name to the
/tellme biome
command output - Add dump commands for simple biome id to biome name, and block id to block registry name dumps (I need them myself for some MapWriter/Anvilmapper things...)
- Add an
Exists
column to the block dump.- When it says
false
, the block is then a Forge-added dummy air block placeholder for a missing block. Those happen if mods are removed or blocks are removed from a mod, and thus there are blocks missing from the game compared to the block ID map read from alevel.dat
file.
- When it says
- Add some missing command tab completions
- Internal: Clean up and improve some command argument stuff
- Don't show the metadata value (was shown as 0 in such cases) in block dumps unless there is a valid ItemStack found for the block
Original build time: 2017-03-03 12:57:41 UTC+2
Files
tellme-1.11.2-0.5.1.jar(118.5 KiB) Primary
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Release channel
ReleaseVersion number
0.5.1Loaders
Forge
Game versions
1.11–1.11.2Downloads
13Publication date
October 22, 2023 at 10:06 AMPublisher
masa
Owner