Changelog
+ added hordes:not condition
+ added hordes:local_difficulty condition
+ added hordes:advancement condition
+ added gamestages:gamstage condition
+ added hordes:multiple function
+ added hordes:set_spawn_type function
+ added hordes:set_spawn_sound function
+ added hordes:set_start_message function
+ added hordes:set_end_message function
+ added hordes:set_spawn_duration function
+ added hordes:set_spawn_interval function
+ added hordes:set_spawn_amount function
+ added hordes:set_entity_speed function
+ added spawn_types which determine how horde mobs are spawned, and which blocks they can spawn on top of
+ horde scripts can now be an array of script objects instead of a single object
+ hordes:biome now supports biome tags and lists of biomes/tags
+ hordes now spawn based on a seperate random source so the world's random function isn't used which may cause random spawning/worldgen issues. as well as better seeding horde spawn
~ fixed bug that caused cures to be able to cure other players without consuming the item
~ fixed bug that caused crashes when an entity was given the infected effect client side
Files
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Release channel
ReleaseVersion number
1.20.1-1.4.0Loaders
Game versions
1.20.1Downloads
35821Publication date
March 14, 2024 at 7:40 PMPublisher
Smileycorp
Owner