Changelog
2.0.0beta:
- Reduce height of buildings near sphere border
- Avoid cities and bridges at monorail stations
- Multi buildings (2x2 chunk buildings) will no longer generate if part of them is on a city sphere border
- The rails in monorail structures are now one lower
- The monorail crossing actually allows travel in both directions now
- The monorail station is rotatable in 4 directions and looks better now
- The entire monorail system is lowered 6 blocks to align better with the lower level of the cities
- New option to disable vanilla fossil generation. These looked really weird in void style world types
- Added the ability to specify local named palettes in parts now
- Cleanup the palette a bit. All rails are now in a separate palette. Keep this in mind if you were using those in custom assets
- Highways look better in cavern landscapes because they no longer clear the space above them
- Supports for bridges and highways are optional and disabled in void style worlds
- Improved street/park generation for floating, cavern, and space
- New 'nowater' boolean metadata for parts to make sure the ~ (air/water) never generates water even if under waterlevel. Used to avoid water in monorail system
Files
lostcities-1.12-2.0.0beta1.jar(743.82 KiB) Primary
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Release channel
BetaVersion number
1.12-2.0.0beta1Loaders
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