Changelog
2.0.1:
- allowedBiomeFactors and generatorOptions were in the wrong config category! Be careful when updating and make sure to move the options if you did custom changes!
- New strategy option to generate translated biomes in case you want to limit the biomes in a world. The default strategy is 'original' but if you select 'randomized' it will try a more random distribution so that more biomes get a chance to be selected. If you chose 'varied' then it will be more sloppy about detecting what biomes are the same or not
- Add sanity check in case a biome is not properly registered to the biome registry
- Registered the Lost City loot tables to the loot table registry
- New 'singleBiome' config option to specify that city spheres should only have a single random biome
- The monorail crossing will now correctly be empty too (no water/rubble in it). Just like the other monorail parts
- ILostSphere.getCenterPos() will now return the correct center position (with y level set correctly as well)
- If you set the 'spawnSphere' config to '<in>' then the player will always spawn in a sphere. If you set the config option to '<out>' the player will spawn outside a sphere
- If the 'debug' config option is set to true palette statistics as well as biome translation statistics are dumped to standard output (log file) at startup
- New 'manualBiomeMappings' configuration option to manually override how some biomes map to others. This can be used in combination with allowedBiomeFactors to get more control over the final distribution
Files
lostcities-1.12-2.0.1.jar(755.15 KiB) Primary
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Release channel
ReleaseVersion number
1.12-2.0.1Loaders
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