Changelog
2.0.3:
- Cleaned up ground level handling for dual profile worlds (like biosphere). The 'outsideGroundLevel' setting is now obsolete. Instead you should use the 'groundLevel' setting from the child profile (previously that was ignored). In addition the waterLevelOffset from the main profile is now actually used for that profile (so the inside of spheres) and not for the outside world anymore. This means that it is now actually possible to get water generation inside the spheres and even flood them. Lost Cities will automatically detect the old 'outsideGroundLevel' setting and migrate it to the new format. Basically that means that when it discovers a profile that has an 'outsideGroundLevel' that is different from -1 it will do the following:
- Set the 'groundLevel' in the child profile to the current value of 'outsideGroundLevel'
- Set the 'waterLevelOffset' in the child profile to the 'waterLevelOffset' of the main profile
- Set 'outsideGroundLevel' in the main profile to -1 (not used)
- Set 'waterLevelOffset' in the main profile to the default 8
- Worked around an issue with sponge compatibility. Additionally this means there is now a new ILostCities api that other mods should use instead of the 'instanceof ILostChunkGenerato<wbr />r' trick
- 'Border' generation is now much nicer for cities in city spheres. Borders are generated when a city chunk generates adjacent to a lower other chunk
- Disabled villages in 'cavern' as the villages spawn on top of the world (above bedrock)
Files
lostcities-1.12-2.0.3.jar(758.82 KiB) Primary
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Release channel
ReleaseVersion number
1.12-2.0.3Loaders
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