Changelog
0.0.18beta:
- Add the ability for floor parts to specify that they don't want doorways to neighbouring chunks
- Two new buildings: a shopping mall and a more open version of that shopping mall
-
Reduced default explosion size/chance a bit
- Many internal changes to the way cities are generated
-
The ruin rubble/leaves layer was generating inside buildings that were not ruined. That was not intentional
-
Buildings can now indicate that they don't want to be adjacent to another building. One half of the shopping mall uses this because it looks better when those parts are on their own
-
The blocks below the bed (for teleportation) is now configurable (default is still diamond blocks)
-
New event based api to influence lost city chunk generation
Dependencies
Files
lostcities-1.1x-0.0.18beta.jar(247 KiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
BetaVersion number
1.1x-0.0.18betaLoaders
Forge