Changelog
0.0.2:
- Fixed vines and other things being generated in other dimensions and in world types that are not 'Lost Cities'
- TartaricAcid added Chinese Translation
- All additional structure generation (villages, mineshafts, strongholds, caves, ravines, ...) can now be turned on/off in the config (default on)
- By default Lost Cities will try to prevent villages from generating in cities. This can make villages very rare however so you might want to reduce city density in biomes that are likely to contain villages
- It is now possible to configure city density per biome. By default cities will never generate in river biomes and city density is reduced in ocean biomes but you can change that in the configs
- Slight optimizations
Dependencies
Files
lostcities-1.1x-0.0.2beta.jar(105.17 KiB) Primary
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Release channel
BetaVersion number
1.1x-0.0.2betaLoaders
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