Changelog
0.3.13.2 RELEASE (1.16.5):
NEW
- A new dyeing method has been added; ** You can now set the tint index in the model, and then use codes in the skin.json file to separately dye the relevant parts (affecting the loading method of all sixteen universal skins, model and skin creation need attention) **
- Added M249 belt animation;
- Added sixteen common skins for M1A1, M4, M16A4, M24, M82A2, M92FS, and M249;
- Added a special skin for GLOCK 17 named 'Block';
- A new model loading method has been introduced to correctly display models with negative scaling (for addon pack creators);
- Added the pistol 'Beretta M93R';
FIX
- Detail fixes for showing bullets in the magazine in line with skin implementation progress;
- Fixed the abnormal sway of the crosshair;
- Fixed a potential issue causing abnormal action of the bolt; ** If you set more than 1200 rpm, bolt action will be in error (Will be fixed next release) **
- Fixed a potential issue causing abnormal dyeing;
- Fixed the issue where pistol silencers couldn't properly eliminate muzzle flashes;
SET
- Common skin files for sixteen colors removed, optimizing the system, reducing game running memory pressure; ** According to internal test data, memory usage under high pressure is reduced by approximately 43% **
- Optimized the issue of missing bullet models for some firearms;
- Optimized the abnormal display time of some bullet models;
- Optimized the bolt animation of low-fire-rate weapons; ** BUT don't set rpm more than 1200 :) **
- Removed installation restrictions of bullet plugins (for weapons capable of mounting such accessories);
- Enhanced the animation performance of aiming reticles during firing;
- Adjusted the default settings of HUD;
Files
tac-release-0.3.13.2-1.16.5.jar(40.38 MiB) Primary
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Release channel
ReleaseVersion number
0.3.13.2Loaders
Forge
Game versions
1.16.5Downloads
15273Publication date
March 19, 2024 at 11:38 AMPublisher
F1zeiL
Member