Changelog
- Bugfix: if "Entity names" is false, entities on your "Automatic Names" and "Clickable Names" lists should no longer receive names when right-clicked
- Added a new name generation feature: now each syllable pool config has a "Terminal Blank Counts" entry. When default values are used, this ensures that one-syllable names rarely end in a vowel sound, so you don't often get villager names like "Se."
"Terminal Blank Counts" is a list of integers that essentially represents how many names end in an empty ^ character for each length of name (in syllables), rather than having the same chances for all lengths of name. In other words, it's a weighting for how many names of a certain length end in a vowel-like sound. The name generator now uses these alongside "Syllable Count Weighting" to determine not only how long names should be, but how often they end on a vowel-like sound.
If you edited "Syllable Count Weighting", you should modify "Terminal Blank Counts" as well, as each row should be equal to or less than the value in the same row of "Syllable Count Weighting" (i.e. there aren't more names that end on a vowel sound than there are names).
- Changed the Village syllable pool and weightings. The easiest way to get the new defaults is to delete the config/VillageNames4/namepieces/village.cfg file to regenerate them.
- Bugfix: Prefix and suffix chances now properly count the number of Root: Initial entries in your actual config file, rather than referencing the default value. This won't be significant if you never changed from the defaults.
- Bugfix: if your "Root: Terminal" config entry is empty (which it should never be), the name generator will substitute in the proper blank character: ^
- Redesigned syllable config code for efficiency
- The syllable pool for Twilight Forest's Questing Ram has been changed from angel-goblin to angel-golem-goblin. Update this value in your configs if this is not your first time generating them.
- (1.7, 1.8) Added PneumaticCraft's Mechanic to modular villager skins. Add pcmechanic||125 to your "Modded Villager Modular Skins" config entry to access it.
- (1.12) Added PneumaticCraft's Mechanic to modular villager skins. Add pc_mechanic||pneumaticcraft:mechanic to your "Modded Villager Modular Skins" config entry to access it.
- (1.7) Added support for replacing Et Futurum: Requiem's Mud blocks (not yet implemented) with planks when generating village paths
Files
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Release channel
ReleaseVersion number
4.4.0-1.11.2Loaders
Game versions
1.11.2Downloads
40Publication date
August 13, 2022 at 5:37 AMPublisher
AstroTibs
Owner