Changelog
2.2.4 (2024-09-19)
âš BREAKING CHANGES
-
mob health is now represented as a
long
in theDamageModel
-
fix: fix issues with "more overlays" implementation
-
Tracks focused mob state more correctly in
DamageModel
-
Moves the crosshair position fix to the "utilities" category
-
Factors item cooldown out of the inventory function and into the character stats model
-
Changes the fallback value for
StringUtils::SUFFIX_MULTIPLIERS
to 1 -
ci: spotless formatting
-
chore: move
Minecraft
access intoFixCrosshairPositionFeature::shouldOverrideCrosshair
-
fix: allow any colour mob name in
DamageModel
health bar parser -
chore:
cdPercent
->cooldownPercent
-
feat!: emit first boss bar progress update on bar creation in
BossBarHandler
While this is technically a breaking change, it shouldn't break behaviour in any meaningful way; if anything, it should remove the possibility of ephemeral inconsistent states between the creation of a boss bar and the arrival of the first progress update
- fix: todo line
New Features
- attack/spell keybind inversion [skip ci] (#2872) (b150f81)
- held item cooldown overlay + focused mob health overlay [skip ci] (#2862) (925366a)
- Highlight jump button for current page [skip ci] (#2868) (0aad12f)
Bug Fixes
- custom loading screen fixes [skip ci] (#2860) (af392d8)
- Fix (Buffered)FontRenderer not calculating width/height correctly in every case [skip ci] (#2866) (5b94995)
- Fix auto join party [skip ci] (#2867) (88ef6d1)
- Fix CustomLoadingScreen Wynncraft logo position [skip ci] (#2873) (deab186)
Miscellaneous Chores
- [auto-generated] Update urls.json [ci skip] (#2864) (c2a905b)
- Swap save and cancel buttons on colour picker [skip ci] (#2869) (8f6be26)
Code Refactoring
Files
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