Changelog
- Added inventory GUI design
- Flipped inventory placement in GUIs (on the left instead of right) to be more compatible with recipe mods such as JEI, EMI, REI, etc.
- Balanced some implants
- New attribute: Sabotage - Ignores Defense attribute (calculation: Defense - Sabotage)
- Fixed Biostation entity being a Mob
- Fixed Cyborg entity being a little overpowered (just a bit)
- Cheapened Handsaw recipe
- Silicon and Carbonsteel now use Charcoal or Coal
- Increased durability for most saws
- A small system for implanting tamed mobs is now in place
- Increased Cybertechne gain by x10
- Added Dismantler, which allows you to break down implants to their basic materials (must be activated by redstone)
- Improved implant equipping system (+ you can no longer equip implants with no quality)
- Added implants (Thermostatic Injection, Nomex Padding, Deadeye Optics)
Files
zoe_0.0.4-1.20.1.jar(814.15 KiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
AlphaVersion number
0.0.4Loaders
Forge
Game versions
1.20.1Downloads
33Publication date
October 11, 2023 at 2:32 AMPublisher
v4mi
Owner