NerfFarms
Allows server owners to have more control over what types of mob farms their players can use.
Changelog
What's Changed
- Rewrite by @RhythmicSys in https://github.com/ADHDMC/NerfFarms/pull/17
- Config additions and their defaults:
whitelist-mobs-with-weakness: true
whitelist-mobs-in-vehicles: false
whitelist-named-mobs: false
whitelist-leashed-mobs: true
max-height-difference: 10
blacklisted-pickups-mob:
#- ZOMBIE
The whitelist options will allow those mobs to drop items in those conditions, regardless of if they'd been previously marked for nerfing or not. The difference between these and the other whitelist options is these are checked on death, rather than damage event.
Height difference checks the difference in height between the damaged entity and damager
Blacklisted pickups mobs are mobs that should not pick up any items from the world, this is to prevent them from picking up items from players, then those items being deleted if the mob is marked to be nerfed. This should be less of an issue now with the new whitelist options, but it's still there if people want it.
There is also a new permission available: nerffarms.bypass
- this will allow a player to kill a mob and receive drops, regardless of whether it had been marked for nerfing or not NOTE this is set to OP by default, so when you're testing the plugin now, please be sure not to be OP'd, as this will affect your tests, thanks.
You will need to delete your config to generate a new one
Full Changelog: https://github.com/ADHDMC/NerfFarms/compare/v0.3.0-beta...v0.4.0-beta
Files
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