Changelog
Pl3xMap 1.20.6
Starting with build #493, the version of Minecraft that Pl3xMap supports has changed to 1.20.6. Listed out below are some of the changes that come with this build.
New Feature; Realtime marker updates!
This means that all markers (like moving player icons and the like) will now update in realtime through the use of Server Sent Events. The file-based marker updates still exist as both a fallback in case realtime updating fails, and as a way to have custom/plugin markers continue existing even when the map is viewed while the server is offline (if you have a reverse proxy set up).
Each layer config now has an additional live-update
option. This option controls whether or not the specified layer should be pushed in realtime to end-users. If, for example, you like that player markers get updated every second, you could disable this option in the layers/players.yml
config to keep old functionality.
There are two additional options related to live updates under settings.performance
in the main config (config.yml
). settings.performance.live-update.threads
handles how many threads are used to push marker updates. settings.performance.live-update.enabled
determines if the live update system is used.
Bug fixes and improvements
- At some point the fabric client stopped working. This has been fixed. Previously, it was hardcoded to grab map tiles that were created using the "basic" renderer. I've updated it to use the "vintage_story" renderer, since that's the new default. In the future this will be changed to use packets for grabbing region tiles, as well as allowing you to switch which renderer is being displayed.
- It was a known problem that command suggestions just didn't work properly for some commands. They should all be fixed.
- The version command will now output version, platform, and commit information even if the update-checker fails.
API changes
Internally, layers used to update in a per-second basis, which meant everything was configured in seconds. This PR changes that so everything runs in ticks instead. I tried to make sure that all API methods that state "seconds" correctly return or set the update interval as seconds, so that addons don't end up unexpectedly breaking/running faster than they should.
isLiveUpdate()
and setLiveUpdate(boolean liveUpdate)
were added to the Layer
class. Any created layers will by default return false
when isLiveUpdate()
is called, which will stop the layer's markers from being pushed in realtime. If you believe that your custom layers should be able to update in realtime, then call setLiveUpdate(true)
when creating your layer. (Ideally you'd make this configurable from your addon).
Conclusion
Thank you for your patience with how long it took to release the realtime marker system and pl3xmap for 1.20.6. If you run into any issues with this new build, or have any suggestions for new features or improvements, please do so in my discord server: https://granny.dev/discord
Dependencies
Files
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Release channel
BetaVersion number
1.20.6-493Loaders
Game versions
1.20.6Downloads
399Publication date
May 2, 2024 at 7:03 AMPublisher
granny
Owner