Changelog
Hi everyone!
v0.6.0 was originally planned to be a small update, but it's turned out to be quite phenomenal. Here are some of the changes:
- Added seasons! Everyone's world is going to be a little more magical with the first-ever implementation of seasons in a Minecraft shaderpack
- Added material shaders for most vanilla materials. Are you a Lumi Lights, Lomo, or Canvas Standard user? You can still enjoy your favorite pipelines as usual, but if you activate Forget-me-not's resource pack, you'll get some pretty emissive lights
- Added water refraction
- Adjusted bloom
- Adjusted fog scattering / bloomy fog
API changes (FMN PBR version 3):
- When
fmn_isFoliage
is set to 1 and the material uses vertex tint, seasons will dynamically change the color of the material - When
fmn_isLeafBlock
is set to 1 and the material uses vertex tint, trees will get some additional color changes based on noise
Forget-me-not is in the need of a major rework for both performance and ease of use, so that's probably what I will work on next. Unless I get another idea similar to seasons. Enjoy!
Dependencies
Files
Forget-Me-Not_v0.6.0.zip(560.36 KiB) Primary
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Release channel
ReleaseVersion number
v0.6.0Loaders
Canvas
Game versions
1.19.2Downloads
2355Publication date
November 29, 2022 at 4:05 AMPublisher
ambrosia
Owner