Changelog
Improvements
- Significantly improved Shadows and Volumetric Light
- Volumetric Light is now enabled by default and has three new customization options: VL Base, Sun and Sky
- Lighting now uses shadow samplers, allowing for smoother shadows and light rays
- Modified Light Color
- Shadows & Colored Shadows are now always enabled
- Shadow Distance Culling is now 3D, improving performance
- Added Shadow Fade option (Misc)
- Waves now cast shadows
- Rewrote most of gbuffers, removing unnecessary calculations and alpha tests, allowing the use the GLSL Early Fragment Test instead of a custom depth test, simplifying the code, fixing shadow rendering while moving the camera and possibly improving performance
- Improved Clouds
- Made more blocks and items emissive and added a range of brightness (1-15) for emissive blocks
- Modified FXAA (no longer based on BSL)
- Optimized FXAA and Sharpening
New Features
- Added Phong lighting with Specular Reflectivity & Shininess options
- Replaced Sun Brightness with Sun & Sky Bloom options
- Added Color Format, Skip Clear and Immutable Constants optimization/misc options
Fixed issues
- Hand lighting direction is incorrect
- Block Entity rendering in The End doesn't work
- Shadows don't render on Entities
Dependencies
Files
RenderPearl v2.0.zip(33.13 KiB) Primary
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Release channel
ReleaseVersion number
2.0Loaders
Iris
Game versions
1.20.5–1.21.1Downloads
65056Publication date
April 26, 2024 at 9:11 PMPublisher
Luracasmus
Owner