Changelog
New Features
- Dynamic Color Grading:
- Uses data from multiple frames to automatically adjust exposure, color balance and black point before/during tone mapping
- Replaces Automatic Exposure
- Held dynamic light sources
- PBR Neutral and SBDT tonemap operator support
- Specular Map support (a bit more properly this time!)
- Small utility features (can be found in Misc):
- Light Level Visualization
- Simple compass overlay
Experimental
- Colored Block Light:
- Colored light with glossy BRDF-based reflections, with brightness based on Vanilla lighting
- Uses both SSBOs and Custom Images
- Varies significantly in performance and quality
- SMAA - Enhanced Subpixel Morphological Antialiasing:
- An alternative to the existing FXAA that preserves more sharpness and clarity
- Currently experimental in RenderPearl due to some issues with it's implementation
Improvements
- Switched from Phong to BRDF lighting
- Improved shadow quality and performance using a fast gaussian blur approximation:
- Can be toggled for solid and translucent shadows, or disabled to use the Linear and Off (Nearest) blur options
- Improved the skylight color calculation
- Used faster texture sampling functions where possible
- Switched to RCA Sharpening
- Made moon phase affect moonlight color
- Lava is now recognized as a fluid and has waves!
- Switched to a more accurate sRGB <-> Linear conversion
- Renamed Translucent Shadows to Subsurface Scattering, and improved its quality and performance:
- There is now another list in
block.properties
containing blocks affected by SSS (which can only be of cutout type)
- There is now another list in
Removed Features
- Variable Penumbra Shadows (because it didn't work with the new shadow blur)
- Reinhard-Jodie Tonemap Curve option
- Emissive Flowers and Fungi options (as they were incompatible with the new SSS)
- Cloud lighting calculation (which didn't even work)
Other Changes
- Reverted default profile back to High
- Lowered default Volumetric Light amount
- Enabled RCA Sharpening by default
- Disabled shadow interval snapping
Fixed Issues
- Dropped items render incorrectly
- Enchantment glint animation is frozen (reported by drakray)
- Entities are treated as water in the shadow pass
- The
BLOCK_EMISSION_ATTRIBUTE
Iris feature is used but not marked as required - Some post-processing effects run in the wrong order
Dependencies
Files
RenderPearl v2.1.zip(115.07 KiB) Primary
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Release channel
ReleaseVersion number
2.1Loaders
Iris
Game versions
1.21–1.21.1Downloads
2397Publication date
August 17, 2024 at 11:59 PMPublisher
Luracasmus
Owner