Changelog
- Change raytracing algorithm from voxel RT to SDF raymarching
- this allows raytracing against dynamic shapes such as custom models or entities
- add single-sample soft shadow approximation
- remove denoising and accumulation as they are no longer needed
- remove option to disable "trace to all lights"
- add maximum light trace count setting
- add options to disable entities, the player and foliage in raytracing
- remove end game of life
- add world-space reflections
Files
rethinking-voxels_r0.1-beta3-fix1.zip(481.53 KiB) Primary
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Release channel
BetaVersion number
r0.1-beta3Loaders
Iris
Game versions
1.19.2, 1.20.1–1.20.4Downloads
240612Publication date
March 31, 2024 at 9:43 PMPublisher
gri573
Owner