Changelog
- Fixed "shadow blur" feature.
- Fixed brightness of light emitting blocks/entities.
- Fixed shadow contacts on hand-held lights.
- Fixed "upward normals" option for plants.
- Fixed "glowing" feature for dynamic lights.
- Fixed occasional flickering on light positions.
- Fixed nether/end support.
- Added support for half & quarter resolution ray-tracing.
- Added support for PhsyicsMod ocean & ripples.
- Added option for adjusting strength of light-tinting by stained glass (and similar) blocks.
- Added shapes for ray-tracing pistons, lightning rods, unlit campfire, bell, sculk sensor, sculk shrieker, snow layers, [more].
- Added lighting for weather particles.
- Added cheap SSS effect for certain blocks (snow, emerald, diamond, amethyst) & dyanmic lights.
- Added option for disabling RT for lava & redstone blocks.
- Added dithering for sky and fog to reduce color banding.
- Added option for adjusting sun rotation angle.
- Added support for dynamic lighting on clouds.
- Improved shadow bias handling (reduced shadow acne).
- Improved method used for "waving plants".
- Revised offset of hand-held lights.
- Revised color of sea pickle, glow lichen lights.
- Switched to Reinhard tonemap (modified by Jodie) for more neutral lighting.
- Separated day/night brightness options for overworld.
- Changed "directional lighting" to be an adjustable slider.
- Increased default settings for dynamic lighting.
- Cleaned up option screens.
- This release works best with Iris 1.6 beta 2: Shrimple Edition!
Files
Shrimple_v0.6.zip(561.05 KiB) Primary
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Release channel
BetaVersion number
v0.6Loaders
IrisOptiFine
Game versions
1.19–1.19.3Downloads
5398Publication date
March 20, 2023 at 3:24 AMPublisher
Null
Owner