[v2.0.0] 1.21 Overhaul - MOD
on Aug 19, 2024[v2.0.0] 1.21 Overhaul
on Aug 19, 2024Endless City v2.0.0 - Primary
NOTE: YOU CANNOT UPDATE FROM v1.0.0!!!
Additions
- Stone and tuff layers below the dirt
- Revamped deepslate region (did exist in 1.0, but wasn't accessible), including new features
- Strongholds and trial chambers generate
- Copper ore blobs and ore veins (thereby also adding access to granite)
Changes
- All structures and road tiles are now fully data-driven format, including weighted randomisation, allowing for easy expansion by users.
-
Tutorial file included in the datapack bundle.
-
Tiles have 6 variants - empty, dead-end, straight, corner, t-junction, and cross.
- All tiles must be the same size.
- Tile road and terrain blocks should be included in their relevant tags if new tiles are added.
- Road marker entities must still be used to dictate how and where buildings spawn. (Helper datapack to be released soon)
-
Buildings have 6 categories - small, medium, long, large, side decor and arch decor. However, there is no technical constraint on any of these categories - each one simply links to different road marker entities. If the roads are overriden and markers placed differently, these categories can be utilised differently, at user discretion.
- There is however a defined decay order through the building (not decoration) categories, used to place smaller structures where larger ones cannot fit. This order is long > large > medium > small.
-
Post-processors on the structures are also data-driven, allowing for post-generation block replacement.
replace_random
: replaces the given block using a randomly selected block from the providedblocks
list.replace_random_rotated
: replaces the given block using a randomly selected block from the providedblocks
list, and gives it one of 4 blockstates defined in the second list (data
).- NOTE - see Known Issue #2
-
- Gold buildings provide a random wood log, as well as the chance for skeleton or wither skeleton skulls via a vault rather than as placed blocks to improve the multiplayer experience.
- The keys for these vaults can be found in the stone buildings.
Updates
- Updated to 1.21 & 1.21.1
Fixes
- Tried to fix Known Issue #1 as best as possible.
Known Issues
- Rarely, at world creation, generating the city can fail. Just re-try, it works 99% of the time. This issue is seemingly seed-dependent, so if it happens make sure to just generate a completely new world.
replace_random_rotated
post-processors do not support blocks with extra blockstate data provided (unless it is provided as part of thedata
list). For instance, you couldn't have the entryminecraft:beehive[honey_level=5]
in theblocks
list, and then also provide the rotations in thedata
list, as the two would conflict.
Supported Modules
- No modules are supported yet. Minor versions will be released as we release official modules, and as community made modules are added to official support.
Other Versions
This pack is INCOMPATIBLE with other versions.
Endless City V1.0.0 MOD
on Dec 18, 2023Release 1.0.0 Mod Package
Endless City V1.0.0
on Dec 18, 2023Release 1.0.0
Add the City
The city, based on an old mod called "Endless City", contains the original builds with a modernized layout and generation structure.Wondering Trader
The wondering trader sells all flowers instead of normal trades.Rare Structures
-The stronghold like rare structure is a temporary solution for this version to allow access to the end dimension. It can be found using ender eyes.-The rare super structure contains all blocks besides a select few, which is in line with the superstructure from the original mod.
The original mod was for MC 1.6.4 and not updated since then. The original post for it is no longer attached to an actual account, and the creator has not had any trace online i can find since posting the pack or shortly after. We do have a version aiming to be a direct re-creation in latest versions, but it is only for nostalga. Our updated versions only keep the concept, and aim to create a more balanced experience with modern expectations and tools.