Uses the generic.scale attribute introduced in 23w51a to scale the player relative to the health.
- You can use
trigger sizeMultiplier set [value]
to adjust your default size. The default value is 10 so for example if you want the default size to be 1.5 times the size you would enter 15. - Absorption Hearts(Golden Hearts) also increase your size
- It is compatible with any modification that changes your Max Health
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Minecraft: Java Edition
1.21.x
1.20.6
Platforms
Data Pack
Supported environments
Creators
Details
Licensed CC-BY-SA-4.0
Published 10 months ago
Updated 3 weeks ago