Ports the fixes and changes from v1.0.4/1.21 to the 1.20.x version.
Fixes:
- Port mob spawning additions from Vanilla 1.20.5 and 1.21:
- Armadillos now spawn in all Savanna variants and all Jungle variants (including Rainforests)
- Bogged mob now spawns in Swamp and Mangrove Swamp biomes
- The 'rusty' variant of wolves now spawns in the Rainforest biome
- The 'woods' variant of wolves now spawns in Seasonal Forests, Autumnal Forests, and Temperate Rainforests
- Fixed the lack of surface cave entrances
Changes:
- Beach biomes now always generate with sand beaches up to
y = 68
. This generally increases the number of available spawning spaces for Turtles - Turtles now also spawn in the Stony Shore biome
- Slightly increase the minimum count of Cod which spawn in Rivers and Frozen Rivers from 1 to 2
Update to 1.21
This version contains no world generation changes. It contains internal changes which make it compatible with all 1.20.x versions of Minecraft up to, and including, 1.20.6.
Changes:
- Remove unneeded density function files
This change should improve the compatibility of this pack with other world generation datapacks.
Changes:
- Update
pack.mcmeta
Fixes:
- Reduce proportion of flooded caves
- Stop some of the leaves of fancy oak trees in Seasonal Forests from decaying upon generation
- Add terrain beard to Plains villages
Changes:
- Reduce amount of tall grass in Plains, Meadow, and Savanna
- Reduce foliage density in Jungles
- Make fancy oak trees in Seasonal Forests crazier
- Change surface rules to reveal stone in areas where dirt layer is one block deep