Mob Heads
Questions or issues? -> discord server | or create an issue on github
Features
1. Adds a head for every mob and mob variant in the game --> over 300 different heads
2. Custom sound for all heads when placed on note blocks
3. Configure the drop condition for the heads
Config
Change the drop condition for the heads:
/scoreboard players set &drop_condition mobheads.config value
value = 0 = no head drops at all
value = 1 = heads will always drop when a mob dies --> default value
value = 2 = heads will only drop when a mob is killed by a player
Next Updates
1. Function to give yourself any head you want
2. Advancements to track what heads you've collected
Installation
Make sure to have the correct version for your world/server
Datapack
Singleplayer
WIN + R --> .minecraft
--> saves
--> YourWorldName
--> datapacks
Put the datapack inside the datapacks
folder
do /reload
Server
ServerName
--> data
--> world
--> datapacks
Put the datapack inside the datapacks
folder
do /reload
Mod
Singleplayer
WIN + R --> .minecraft
--> saves
--> YourWorldName
--> mods
Put the mod inside the mods
folder
restart your game
Server
ServerName
--> data
--> mods
Put the mod inside the mods
folder
restart the server
Showcase
Drop chances for 1.21
0.01 - 1%
- cave spider
- enderman
- skeleton
- zombie
- invulnerable wither skull
0.02 - 2%
- blaze
- sheep (heads for all 16 different colors)
- cow
- drowned
- iron golem
- pig
- snow golem
- spider
- witch
- creeper
0.035 - 3.5%
- chicken
- evoker
- husk
- piglin
- slime
- squid
0.1 - 10%
- villager (snow, savanna, plains, desert, jungle, taiga, + all professions)
- bee
- rabbit (brown, white, gold, salt, black, white splotched, evil)
- horse (white, creamy, chestnut, brown, black, gray, dark_brown)
- llama (white, creamy, gray, brown)
- mooshroom (red, brown)
- cod
- frog (cold, temperate, warm)
- donkey
- endermite
- ghast
- goat
- guardian
- hoglin
- mule
- phantom
- piglin brute
- pillager
- pufferfish
- salmon
- shulker
- silverfish
- strider
- stray
- tropical fish
- turtle
- wolf (woods, spotted, striped, snowy, rusty, pale, chestnut, black, ashen)
- zombified villager (snow, savanna, plains, desert, jungle, taiga, + all professions)
- zombified piglin
- bogged
- magma cube
0.3 - 30%
- bat
- trader llama (white, creamy, gray, brown)
- dolphin
- glow squid
- ocelot
- polar bear
- ravager
- fox (red, snow)
- skeleton horse
- vex
- vindicator
- zombie horse
- armadillo
- breeze
- camel
- tadpole
- illusioner
0.5 - 50%
- cat (all black, black, british shorthair, calico, jellie, persian, ragdoll, red, siamese, - tabby, white)
- allay
- axolotl (pink, wild, gold, cyan)
- elder guardian
- panda (normal, weak)
- zoglin
0.7 - 70%
- parrot (red, blue, cyan, gray, green)
- wandering trader
- sniffer
- panda (aggressive, lazy, worried, playful, brown)
0.95 - 95%
- charged creeper
- warden
- wither
- ender dragon
- blue axolotl
Drop chances for 1.20.4 and 1.20.5-6
You can use Ctrl + F to search
Common = 0.02 = 2%
- Chicken
- Cow
- Cave Spider
- Creeper
- Pig
- Sheep (different heads for all colors)
- Skeleton
- Spider
- Zombie
- Snow Golem
- Iron Golem
Rare = 0.1 = 10 %
- Bat
- Bee
- Blaze
- Bogged
- Cod
- Donkey
- Drowned
- Enderman
- Evoker
- Frog (variants: cold, temperate, warm)
- Glow Squid
- Guardian
- Hoglin
- Horse (variants: white, creamy, chestnut, brown, black, gray, dark_brown)
- Husk
- Llama (variants: white, creamy, gray, bronw)
- Magma Cube
- Mooshroom (variants: red, brown)
- Mule
- Phantom
- Piglin
- Pillager
- Pufferfish
- Salmon
- Slime
- Squid
- Tropical Fish
- Villager (snow, savanna, plains, desert, jungle, taiga)
- Witch
- Wolf (woods, spotted, striped, snowy, rusty, pale, chestnut, black, ashen)
Epic 0.2 = 20 %
- Armadillo
- Allay
- Axolotl (variants: pink, wild, gold, cyan, blue)
- Breeze (1.20.5)
- Camel
- Cat (variants: all black, black, british shorthair, calico, jellie, persian, ragdoll, red, siamese, tabby, white)
- Dolphin
- Elder Guardian
- Endermite
- Fox (variants: red, snow)
- Ghast
- Goat
- Illusioner (not in game)
- Ocelot
- Parrot (variants: red, blue, cyan, gray, green)
- Piglin Brute
- Polar Bear
- Rabbit (variants: brown, white, gold, salt, black, white splotched, evil)
- Ravager
- Shulker
- Silverfish
- Skeleton Horse
- Stray
- Strider
- Trader Llama (variants: white, creamy, gray, bronw)
- Turtle
- Vex
- Vindicator
- Wandering Trader
- Zoglin
- Zombie Horse
- Zombie Villager
- Zombified Piglin
Legendary 0.3 = 30%
- Sniffer
- Warden
- Panda (variants: normal, lazy, worried, playful, weak, aggressive)
Mythic 0.5 = 50%
- Enderdragon
- Wither
- Brown Panda
In the datapack, you can edit these chances by changing the value in:
data/minecraft/loot_tables/entities/entity.json
in there, look for "conditions" and the condition "random_chance" and change the "chance" to the value in % you want the head to drop
Bug Fix for when you place down the heads, destroy them, and pick them up again:
This bug is fixed in 1.20.5
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