The first Beta release is upon us! Many backend fixes and tweaks have been made!
- Fixed all of the EUP Mastery Advancements, so they actually work!
- Tweaked the requirements of the above and rebalanced some of them
- Increased Teleport Range to 400 blocks, added Alicorn version with 1000 block range, may tweak again in the next patch
- Fixed Thunder's rainstorm logic, so now it should properly fire with the correct energy requirements
- Added Ad Astra's Steel Plating to "conductors" blocks. Be careful when using Shock Ray.
- Added crop harvest logic to the Flora Mastery advancement. No more cheesing the advancement by harvesting unripe crops.
- Added lots of modded metal armors to the "conductive armor" logic - stay grounded and wear these armors when fighting a Shock Ray user
Future Goals and Improvements:
- Balance Teleport some more
- Balance Advancements some more
- Ensure all energy-based abilities have unified "no energy" logic
- Research ways to make mobs ignore a specific player
- Herbivores can eat grass and other inworld blocks directly?
- Backport changes to MC 1.19.2 / Origins 1.7.x?
- Upgrade to MC 1.20.2 / Origins 1.11.x?
As always, suggestions, bug reports, and so on are massively helpful. I can't test everything on my own, so don't be afraid to let me know what's what.
Pony Origins 1.1.0 Alpha 32
The great update to Origins 1.10 for 1.20.1!
New Additions
- Firecracker - Summon a flurry of Tactical Fireworks!
- Shock Ray - A paralyzing beam of electricity to stun your attacker!
Major Changes
- All charge to use abilities use a new modular shared key event system for less code repeats and more consistency
- Projectiles use new actions instead of powers for much greater code simplicity
- Rebalanced all the offensive abilities - the beams are the only "automatic" abilities, the rest are hold to charge, release to fire
- Rebalanced energy costs on all offensive abilities
- Dragon and Zebra now use air when firing their abilities. Running out of breath is a problem, but Dragons are still superior with fire
- Dragon flamethrower now has longer range than Unicorn flamethrower, but is limited by breath
- Reworked Rocket Mare to be faster, trigger more consistently, and actually cause grave injury to any in its 6 block blast radius
- Changed Unicorn Telekinesis Mastery to no longer require mining in extended range, now just mining with tools will count for progression
- Lowered Progression threshold for Pegasus Aerial Mastery - will consider raising it again if it's too easy to obtain while monster hunting
- Lowered "anti-lag" for abilities from 5 ticks (250ms) to 2 ticks (100ms), allowing to cancel some abilities in case you accidentally tapped them
- Added and implemented tags for more conditionals, to make it easier to maintain and add modded item interactions
Little Things
- Fixed the description on Insectoid Wings - they aren't as fragile as the menu makes them out to be
- Fixed the menu ordering for races and talents.
- Fixed the descriptions for Pegasus and Unicorn Mastery Advancements. It should hint better at what you need to work on.
- Fixed all the particle animations - they are now better positioned to be where the horn (or mouth) should be, while visible to the user
- Added "charged" particle animations - a better visual indicator that one can now release to fire off an ability
- Bug fixes and code cleanups
Your feedback is always important. Start a ticket or a discussion and let me know what could be better or worse.
Due to the major changes in 1.20.1 and Origins 1.10, a backport to 1.19.2 will only be worked on if it is desired.
- Improved cancel logic for direct eat, should fix laggy clients being unable to eat.
The Great Retaggening is here!
- Refactored all the tags to make the items being tagged not required. This reduces code complexity in several powers, and makes for a much cleaner log file, now that tags load properly when playing with fewer mods.
- Related: Some tags are now simplified and reference other tags of relevant items.
- Related: All diets now have slightly more consistent behaviors
- Tweaked direct eating to "reset" eating progress once the "anti-lag" buffer hits 0 (5 ticks after letting go of the button).
- Fixed oil on wings also triggering wet.
- Oil prevents cobweb wing entanglement.
- Re-balanced flight stamina. It now uses a buffer and flight's energy / stamina usage is dramatically lower. Flying races can now actually fly around and not worry about needing to stop and eat every second.
- Fixed pescavores getting sick on fish
- First Alpha Release on Modrinth