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Ritualistic Teleporters

Ritualistic Teleporters

Harness the Warden's dig ability and create teleporters in a balanced and lore friendly way.

850
29
Magic
Transportation
Utility
AboutGalleryChangelogVersions

Ritualistic-Teleporter_v1.4

by Lettooce on Sep 24, 2024
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Bug Fixes:

  • Updated to 1.21+ !!! :)

  • Rituals now use Marker entities instead of Armor Stands. This should prevent you from randomly losing a teleporter link.

  • If you're moving to 1.21 from 1.20 and you DO NOT want to lose your current teleporters, follow these steps:

  • Open the world in either 1.20 or 1.21+ with the old datapack and type in this command: /datapack disable /Ritualistic_Teleports_v1.X.zip/ ** WARNING: It's crucial that you use disable and not the built-in uninstall function as this would destroy your teleporters! **

  • Place v1.4 of this pack in your datapack folder; switch back to your game and type this command: /reload

  • Your teleporters should now be working. If they aren't, make sure the pack is enabled with /datapack list

Ritualistic-Teleporters_v1.4

by Lettooce on Sep 8, 2024
Download

Bug Fixes:

  • Updated to 1.21+ !!! :)

  • Rituals now use Marker entities instead of Armor Stands. This should prevent you from randomly losing a teleporter link.

  • If you're moving to 1.21 from 1.20 and you DO NOT want to lose your current teleporters, follow these steps:

  • Open the world in either 1.20 or 1.21+ with the old datapack and type in this command: /datapack disable /Ritualistic_Teleports_v1.X.zip/ ** WARNING: It's crucial that you use disable and not the built-in uninstall function as this would destroy your teleporters! **

  • Place v1.4 of this pack in your datapack folder; switch back to your game and type this command: /reload

  • Your teleporters should now be working. If they aren't, make sure the pack is enabled with /datapack list

Ritualistic-Teleporters_v1.3

by Lettooce on Jul 23, 2023
Download

Bug Fixes: (Thanks SilvericAnito!)

  • Fixed a major bug after implementing optimizations that caused teleporters to link incorrectly.
  • By default, sample rate is set to every 1 tick now instead of 20 ticks for a snappy experience. This can be changed if you need a performance boost on servers by typing the following command:

/scoreboard players set $global ra.sample_rate <Number of Ticks Per Sample>

On servers with limited resources, I recommend setting the sample rate to 10 or 20 ticks so you don't have to worry about TPS drops. If you're playing single player or host a low volume server, 1 tick should be fine.

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