This datapack links the health bar of every online player on the server. This means that when one player heals, they all heal. When one player takes damage, they all take damage and when one player dies, they all die.
Damage another player takes will bypass any armour or resistance you have and damage cooldown ticks.
If you are holding a totem and another player dies, your totem will activate but rather than receiving absorption and regeneration, your health is just reset to full.
If you are holding a totem and take damage which activates it, any other player who is not holding a totem will die.
If one player eats a golden apple, the absorption hearts will be applied to all players. This also works for enchanted golden apples.
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Notice: This pack uses experimental features and a warning wills how when loading it on Singleplayer.
Warning: This pack does not support max health attributes other than 20, only the default sized health bar.
This pack is only compatible with version 1.19.4-1.20.6 and is no longer being updated.
If you want something for older versions, check out this pack by -LEO-.
If you want something for newer versions, check out this port by Zorgon589
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