- Updated datapack/mod to 1.21-1.21.1 version
- Improved perfromance
- DATAPACK NO LONGER REQUIRES [RP]
- Skeleton Horse jockeys are more common now
- Added new gamerule: "allow.common.skeleton_horse.jockeys"
- Added summon command: "/function summon:mcs_trails_and_trips/"
- Cauldron brewing now requires warped wart block
- Added new gamerule: "allow.new.sniffer_digging.loot"
- Added give command: "/function give:mcs_trails_and_trips/"
- You can take items from warped cauldron, if you sneak
- Removed frost walker saddles
- Gamerule "allow.frost_walker.saddles" has been removed
- Camel step height has been buffed from 1.5 blocks to 2 blocks
- Buffed Camel speed from 0.135 to 0.15 (Vanilla value is 0.08), I made this change in order to compensate frost walker
- Added new gamerule: "allow.horse_armor.durability"
- Added Trail Chambers exploration map to Sniffer loot table
- Sniffer exploration map no longer depends on biome, it depends only on dimension
- Horse armor can be enchanted with chest and feet enchantments
- Horse armor takes 1 damage if player takes damage on it
- Update Showcase
- Updated datapack to 1.20.3/1.20.4 version
- Resourcepack version: v6.9+
- Updated datapack to 1.20.2 version
- Updated gamerule command code path from "trails_and_trips" to "mcs_trails_and_trips" this means:
- /function gamerule:trails_and_trips/list -> /function gamerule:mcs_trails_and_trips/list
- /function gamerule:trails_and_trips/check_status -> /function gamerule:mcs_trails_and_trips/check_status
- Gamerule "mcs_trails_and_trips..allow.sniffer.to.find.extra.loot" has been removed
- Sniffer can dig in crimson and warped nyliums.
- Reduced chance of finding trails ruin treasure loot from 9% to 5% (Sniffer digging loot)
- Sniffer can find map of the nearest structure while digging with 1% chance.
- Sniffer finds map in the next following biomes:
- Deep Dark [Ancient City]
- Beach [Buried Treasure]
- Desert [Desert Pyramid]
- Snowy Biomes [Igloo]
- Jungle [Jungle Pyramid]
- Dark Forest [Woodland Mansion]
- Plains [Plains Village, Taiga Village, Stronghold]
- Savanna [Desert Village, Savanna Village, Mineshaft]
- Taiga [Trail Ruins]
- Meadow, Cherry Grove [Pillager Outpost]
- Ocean [Ocean Ruins]
- Soul Sand Valley [Nether Fortress]
- Crimson Forest [Bastion]
- Warped Forest [Ruined Portal]
- You can make new potions in cauldron, fill cauldron with water, drop nether wart block and place magma block under it
- Brewing recipes in cauldron:
- Water Potion + Torchflower Seeds = Potion of Haste [03:00]
- Water Potion + Pitcher Pod = Potion of Hunger [01:30]
- Water Potion + Torchflower = Potion of Glowing [03:00] and Night Vision [03:00]
- Water Potion + Pitcher Plant = Potion of Blindness [00:45]
- Gunpowder (converts potion in to a splash potion)
- Dragon's Breath (converts splash potion in to a lingering potion)
- Redstone Dust (increases potion duration)
- Glowstone Dust (increases potion strength) [Haste and Hunger only]
- Now you see the coordinates of the destination in the hud, if you hold map in mainhand.
- Added new gamerule "mcs_trails_and_trips..allow.new.potions"
- Added new gamerule "mcs_trails_and_trips..allow.map.coords"
- Improved gamerule command
- You can mount mobs on llama like on camel but instead llama should leashed and it requires carpet. (If it without chest)
- You can dismount mob from llama, if you sneak near the llama.
- You can transport those mobs: cat, chicken, cow, fox, frog, mooshroom, ocelot, parrot, pig, rabbit, sheep, snow golem, strider, villager, wandering trader, goat, wolf
- Update Showcase