Locked Chests and Naturally Generating Items!
Here's another update! This time around, I've added Locked Chests and Locked Barrels that can be crafted! There are 2 types, one that can be opened with a Small Key, and one that can be opened with a Big Key! Due to this, Keys can no longer be crafted, and now can be found in Stronghold libraries. This is to encourage exploration and to make locked storage units a more late-game item. Also, each Village now has a chance of containing a custom food item in one of its generic chests, as a more natural way to show the player that they can be made. Additionally, Butcher Villager houses can include Smoked Steak or Smoked Mutton in a chest.
Custom Tools are here!
The Data Pack now includes sets of custom tools to go along with the new armor! They all correspond to a toolset already in the game; despite Quartz being the equivalent of Chainmail, its tools are instead on the level of Iron (since Chainmail does not have a toolset).
A rebrand: Dyeable Books is now Vanilla+!
This update adds over 100 new items to the game! In addition to the Dyeable Books that the project was previously soley about, there are now many custom food items, some with helpful effects, dyeable Elytra, and new types of Armor, all able to be trimmed with Armor Trims!
This adds new dyeable book types that are more like "plated" books.
Using the same gems/minerals that can be used in armor trims, you can create things like Amethyst Books, Emerald Books, etc.