- Major optimizations and performance improvements to player/mob checks for mob health display
- Health checks are only done to the entity you are looking at; previous was all within 10 blocks
- Spectator players are now completely skipped in code when checking for mob health
- Removed nbt check for "show_health" tag
- Disable AI/Freeze Mob wand now also gives mobs persistence required and the
refresh_entity_misc
tag to avoid showing its health in Mob Health display - 32 block mob remover wand now removes within 16 blocks
- Frozen mobs can no longer be killed by large mob remover (16 blocks)
- Redid 100 day milestone daycounter
- You can no longer see mob health through walls
- Some craft sound animation improvements
- Improved Baby zombies no longer have even more speed
- Command Block Output no longer shows as modified in gamerules menu when unchanged
- Daycounter animation now offsets in multiplayer when joining for the first time by 1 second
- Added portugese translation to mod version by WingFrosty
- Readable clocks now by default uses an AM/PM system
- Can be configured in settings
- Optimized readable clocks code
- Gamerules screen redone
- Added compatibility with the True Ending settings to the gamerules menu
- Improved the craft sound and added an anvil crafting sound
- New Feature: Craft Sounds. When crafting items, it'll be audible to yourself and other players.
- The sound varies depending on how you craft and what you craft.
- Mob Health display is now based on the mob you are facing within 7 blocks
- The wither and ender dragon are exempt from this and will display their health above the player hotbar whether a player is looking or not within 10 blocks
- Hearts displaying improved to emphasize current health over max health. The "Health" text has been replaced with a heart symbol.
- Tamed wolves now display the correct amount of max health
- Changed "You've entered Spectator Mode" text to "Spectator Actions"
- Chinese language localization implemented into mod version
- Russian language localization implemented into mod version
- Entity @a checks have now been branched into one singular @a check
- Added new admin commands for teleporting to the nether, end, and back to overworld
- Made tripwire hook on armor stand functionality more intuitive
- Item racks no longer have gravity
- Help message and glow effect added to new armor stand item racks to help players
- Right clicking an armor stand with a tripwire hook now instantly turns it into an item rack/hanger
- Soul Link animations improved
- Setting the Soul Link expiration time to a very high number now displays with an infinity symbol in /trigger gamerules and when near a soul link
- When collecting multiple soul links placed in the exact same position, they'll no longer bug out or give empty bundles
- Soul link bundle issues fixed!
- Spectator Ghost changes
- Reenabled by default again
- Particles are less now less frequent and spread. They should be less distracting now to the player as they won't block your screen anymore.
- Operator spectators can individually toggle off their particle ghosts from being rendered to themselves or others players within Spectator Mode UI Actions
- Improved Spectator Mode Actions UI to be less distracting
- Spectator animation made less prominent
- Added a new wand: Vertically Reposition Mob. Repositions mobs on the Y level by teleporting them 0.2 blocks upward
- Reorganized Wand Menus; made them neater
- Renamed many wands to be more concise and clear
- Optimized crops XP
- Fixed Bug #9: Potatoes do not give crop XP when broken
- Fix to Jukebox Music Override; still works but would only stop music on the first tick when a disc is inserted