👾 Mod Update 👾
New version with important fixes and performance improvements!
✨ New Features & Improvements
- ✅ Significantly reworked async spawning (
async spawn
), which is now enabled by default. This update includes async despawning to reduce load when removing entities andasyncCreateState
to optimize their spawning process. - 🧭 Enabled the
lithium inactive_navigations
option for better performance with the Lithium mod.
🐛 Bug Fixes
- ⚙️ Fixed incompatibility with VMP when
asyncspawn
is enabled (and more). - 🩹 Fixed the
tickStatusEffects
bug. - 🎯 Fixed a
NullPointerException
in Sensors. - 💥 Fixed Carpet mod's optimized TNT explosions.
- 📋 Fixed a bug in
EntityList
. - 🏹 Fixed the
move to target
logic. - 🦊 Fixed the
FoxBreed
mechanic.
🔧 Other Changes
- 💻 Major code refactoring and optimization.
Update now for a more stable and performant experience! 🚀
👾 Mod Update 👾
New version with important fixes and performance improvements!
✨ New Features & Improvements
- ✅ Significantly reworked async spawning (
async spawn
), which is now enabled by default. This update includes async despawning to reduce load when removing entities andasyncCreateState
to optimize their spawning process. - ✅ Added NeoForge support.
- 🧭 Enabled the
lithium inactive_navigations
option for better performance with the Lithium mod.
🐛 Bug Fixes
- ⚙️ Fixed incompatibility with VMP when
asyncspawn
is enabled (and more). - 🩹 Fixed the
tickStatusEffects
bug. - 🎯 Fixed a
NullPointerException
in Sensors. - 💥 Fixed Carpet mod's optimized TNT explosions.
- 📋 Fixed a bug in
EntityList
. - 🏹 Fixed the
move to target
logic. - 🦊 Fixed the
FoxBreed
mechanic.
🔧 Other Changes
- 💻 Major code refactoring and optimization.
Update now for a more stable and performant experience! 🚀
👾 Mod Update 👾
New version with important fixes and performance improvements!
✨ New Features & Improvements
- ✅ Significantly reworked async spawning (
async spawn
), which is now enabled by default. This update includes async despawning to reduce load when removing entities andasyncCreateState
to optimize their spawning process. - 🧭 Enabled the
lithium inactive_navigations
option for better performance with the Lithium mod.
🐛 Bug Fixes
- ⚙️ Fixed incompatibility with VMP when
asyncspawn
is enabled (and more). - 🩹 Fixed the
tickStatusEffects
bug. - 🎯 Fixed a
NullPointerException
in Sensors. - 💥 Fixed Carpet mod's optimized TNT explosions.
- 📋 Fixed a bug in
EntityList
. - 🏹 Fixed the
move to target
logic. - 🦊 Fixed the
FoxBreed
mechanic.
🔧 Other Changes
- 💻 Major code refactoring and optimization.
Update now for a more stable and performant experience! 🚀
👾 Mod Update 👾
New version with important fixes and performance improvements!
✨ New Features & Improvements
- ✅ Significantly reworked async spawning (
async spawn
), which is now enabled by default. This update includes async despawning to reduce load when removing entities andasyncCreateState
to optimize their spawning process. - ✅ Added NeoForge support.
- 🧭 Enabled the
lithium inactive_navigations
option for better performance with the Lithium mod.
🐛 Bug Fixes
- ⚙️ Fixed incompatibility with VMP when
asyncspawn
is enabled (and more). - 🩹 Fixed the
tickStatusEffects
bug. - 🎯 Fixed a
NullPointerException
in Sensors. - 💥 Fixed Carpet mod's optimized TNT explosions.
- 📋 Fixed a bug in
EntityList
. - 🏹 Fixed the
move to target
logic. - 🦊 Fixed the
FoxBreed
mechanic.
🔧 Other Changes
- 💻 Major code refactoring and optimization.
Update now for a more stable and performant experience! 🚀
👾 Mod Update 👾
New version with important fixes and performance improvements!
✨ New Features & Improvements
- ✅ Significantly reworked async spawning (
async spawn
), which is now enabled by default. This update includes async despawning to reduce load when removing entities andasyncCreateState
to optimize their spawning process. - 🧭 Enabled the
lithium inactive_navigations
option for better performance with the Lithium mod.
🐛 Bug Fixes
- ⚙️ Fixed incompatibility with VMP when
asyncspawn
is enabled (and more). - 🩹 Fixed the
tickStatusEffects
bug. - 🎯 Fixed a
NullPointerException
in Sensors. - 💥 Fixed Carpet mod's optimized TNT explosions.
- 📋 Fixed a bug in
EntityList
. - 🏹 Fixed the
move to target
logic. - 🦊 Fixed the
FoxBreed
mechanic.
🔧 Other Changes
- 💻 Major code refactoring and optimization.
Update now for a more stable and performant experience! 🚀
👾 Mod Update 👾
New version with important fixes and performance improvements!
✨ New Features & Improvements
- ✅ Significantly reworked async spawning (
async spawn
), which is now enabled by default. This update includes async despawning to reduce load when removing entities andasyncCreateState
to optimize their spawning process. - ✅ Added NeoForge support.
- 🧭 Enabled the
lithium inactive_navigations
option for better performance with the Lithium mod.
🐛 Bug Fixes
- ⚙️ Fixed incompatibility with VMP when
asyncspawn
is enabled (and more). - 🩹 Fixed the
tickStatusEffects
bug. - 🎯 Fixed a
NullPointerException
in Sensors. - 💥 Fixed Carpet mod's optimized TNT explosions.
- 📋 Fixed a bug in
EntityList
. - 🏹 Fixed the
move to target
logic. - 🦊 Fixed the
FoxBreed
mechanic.
🔧 Other Changes
- 💻 Major code refactoring and optimization.
Update now for a more stable and performant experience! 🚀
👾 Mod Update 👾
New version with important fixes and performance improvements!
✨ New Features & Improvements
- ✅ Significantly reworked async spawning (
async spawn
), which is now enabled by default. This update includes async despawning to reduce load when removing entities andasyncCreateState
to optimize their spawning process. - 🧭 Enabled the
lithium inactive_navigations
option for better performance with the Lithium mod.
🐛 Bug Fixes
- ⚙️ Fixed incompatibility with VMP when
asyncspawn
is enabled (and more). - 🩹 Fixed the
tickStatusEffects
bug. - 🎯 Fixed a
NullPointerException
in Sensors. - 💥 Fixed Carpet mod's optimized TNT explosions.
- 📋 Fixed a bug in
EntityList
. - 🏹 Fixed the
move to target
logic. - 🦊 Fixed the
FoxBreed
mechanic.
🔧 Other Changes
- 💻 Major code refactoring and optimization.
Update now for a more stable and performant experience! 🚀
👾 Mod Update 👾
New version with important fixes and performance improvements!
✨ New Features & Improvements
- ✅ Significantly reworked async spawning (
async spawn
), which is now enabled by default. This update includes async despawning to reduce load when removing entities andasyncCreateState
to optimize their spawning process. - ✅ Added NeoForge support.
- 🧭 Enabled the
lithium inactive_navigations
option for better performance with the Lithium mod.
🐛 Bug Fixes
- ⚙️ Fixed incompatibility with VMP when
asyncspawn
is enabled (and more). - 🩹 Fixed the
tickStatusEffects
bug. - 🎯 Fixed a
NullPointerException
in Sensors. - 💥 Fixed Carpet mod's optimized TNT explosions.
- 📋 Fixed a bug in
EntityList
. - 🏹 Fixed the
move to target
logic. - 🦊 Fixed the
FoxBreed
mechanic.
🔧 Other Changes
- 💻 Major code refactoring and optimization.
Update now for a more stable and performant experience! 🚀
👾 Mod Update 👾
New version with important fixes and performance improvements!
✨ New Features & Improvements
- ✅ Significantly reworked async spawning (
async spawn
), which is now enabled by default. This update includes async despawning to reduce load when removing entities andasyncCreateState
to optimize their spawning process. - 🧭 Enabled the
lithium inactive_navigations
option for better performance with the Lithium mod.
🐛 Bug Fixes
- ⚙️ Fixed incompatibility with VMP when
asyncspawn
is enabled (and more). - 🩹 Fixed the
tickStatusEffects
bug. - 🎯 Fixed a
NullPointerException
in Sensors. - 💥 Fixed Carpet mod's optimized TNT explosions.
- 📋 Fixed a bug in
EntityList
. - 🏹 Fixed the
move to target
logic. - 🦊 Fixed the
FoxBreed
mechanic.
🔧 Other Changes
- 💻 Major code refactoring and optimization.
Update now for a more stable and performant experience! 🚀
👾 New Mod Update 👾
- 🔒 Fixed bugs
- 🚤 Boats & Shulkers sync - Moved to synchronous processing due to Lithium mod conflicts
- 🎯 Projectile spawn fix - Fixed ProjectileEntity spawn issues
- ❌ Removed setEntityMoveSync
Update now for a more stable mod experience! 🚀
👾 New Mod Update 👾
- 🔒 Fixed bugs
- 🚤 Boats & Shulkers sync - Moved to synchronous processing due to Lithium mod conflicts
- 🎯 Projectile spawn fix - Fixed ProjectileEntity spawn issues
- ❌ Removed setEntityMoveSync
Update now for a more stable mod experience! 🚀
👾 New Mod Update 👾
- 🔒 Fixed bugs
- 🚤 Boats & Shulkers sync - Moved to synchronous processing due to Lithium mod conflicts
- 🎯 Projectile spawn fix - Fixed ProjectileEntity spawn issues
- ❌ Removed setEntityMoveSync
Update now for a more stable mod experience! 🚀