fix a lot of stuff see the changelog on Curseforge!
Fixed issue with elytras, sophisticated backpacks, etc. breaking armor effect when where certain full sets of armor in the mod.
Fixed floating structures in the Atlantis dimension
Removed a bunch of unused code for biome lighting that was broken in 1.20.1!
neoforge 1.20.4
moved from CF
added painting variants for Atlantis
fixed floating structures
Update to 1.19.2 forge
Added Atlantean Power Lamp Added Atlantean Power Stone (when water is above it, it generates a redstone signal) Added Atlantean Power Dust (compatible with redstone dust it can only be place underwater) Added Atlantean Power Torch (a torch that can only be placed underwater)
Dependencies Geckolib 3 and Cloth Config API Optional Dependencies ModMenu Immersive portal support will start when Immersive portal is on 1.17!!!
Added Crabs (new mob that spawns naturally in Atlantis)
Added Crab Legs (dropped on crab death, and is a food item)
More Mobs still to come!!!
Requires GeckoLib 3!