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Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth.

Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth.

[(Neo)Forge & Fabric 1.18.2-1.21.11] Overhauls mob AI for a true stealth experience. Hunted by what they see, hear, and sense.

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[NEOFORGE] Sound & Stealth - 1.21.11 - 4.1.9

by Sylsatra on Dec 10, 2025
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Mount of Mayhem Drop!

  • Absolutely no integration yet! But everything else is working :)

[NEOFORGE] Sound & Stealth - 1.21.1 - 4.1.9

by Sylsatra on Dec 8, 2025
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4.1.9

Change Log:

  • Fixed the issue where mobs spin on the ledge of a block. (At least they don't do it as frequently)
  • Fixed X-ray not working.

Sound & Stealth - 1.20.1 - 4.1.9

by Sylsatra on Dec 6, 2025
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Fixed a bug where EnhancedAI Xray is not working with the newest version.

[FORGE] Sound & Stealth - 1.20.1 - 4.1.8

by Sylsatra on Dec 3, 2025
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4.1.8

  • Fixed a rare bug where a mob can temporarily drop aggro.

[FORGE] Sound & Stealth - 1.20.1 - 4.1.7

by Sylsatra on Dec 2, 2025
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v4.1.7

Fixed an issue with faulty tacz attachment behaviour.

Added a new config key for fallback gunshot flash.

[FORGE] Sound & Stealth - 1.20.1 - 4.1.6

by Sylsatra on Nov 20, 2025
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V4.1.6 Change log:

Big update to the config system!

Default datapacks

Download and unzip it in saves/yourworld/datapacks/

New config options

enableDataDriven

Off: everything comes from

soundattract-common.toml like before. On: datapacks can add/override sounds, mobs, TACZ values, etc.

datapackPriority

"datapack_over_config" – datapacks win when both define the same thing. "config_over_datapack" – config wins; datapacks only fill in missing entries. How datapacks are used

4.1.6 looks at JSON files under data//... in any datapack, for example:

Sounds & ranges: data/minecraft/sounds/sounds.json,

data/soundattract/sounds/sounds.json, data/tacz/sounds/sounds.json Mob attraction & blacklist: data/soundattract/tags/entity_types/attracted.json, blacklist.json TACZ guns: data/tacz/guns/tacz/*.json (per‑gun dB, attachments, muzzle flash) *

Multiple datapacks and namespaces are merged together, so a modpack or server can tweak behavior without touching the TOML.

What this lets you do (examples)

With enableDataDriven = true:

Sounds + whitelist

Vanilla sounds (doors, explosions, etc.) still come from config or the default datapack. A datapack can add new whitelisted sounds or change their range/weight, e.g. make fireworks much louder.

Attracted mobs / blacklist

You can move the list of “mobs that attract to sounds” into tags so a datapack can add modded mobs or blacklist specific ones.

TACZ integration

Datapacks can define per‑gun dB values (tacz:m95;172.0), suppressor reductions, and muzzle flash behavior. Depending on datapackPriority, those values either override or extend what’s in the config.

[FABRIC] Sound & Stealth - 1.21.1 - 4.1.5

by Sylsatra on Nov 17, 2025
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v4.1.5

  • Added Teleport to sound, Pick up and throw to sound, and X-ray to this version. *
  • Improve performance on large servers.
  • Fixed some bugs.
  • Download and extract this datapack and enable those new features for them to be active.

[FABRIC] Sound & Stealth - 1.20.1 - 4.1.5

by Sylsatra on Nov 17, 2025
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v4.1.5

  • Added Teleport to sound, Pick up and throw to sound, and X-ray to this version. *
  • Improve performance on large servers.
  • Fixed some bugs.
  • Download and extract this datapack and enable those new features for them to be active.

[FORGE] Sound & Stealth - 1.19.2 - 4.1.5

by Sylsatra on Nov 14, 2025
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v4.1.5 Change Log:

  • Improve performance on a large server.
  • Added PickUpAndThrowToSound goal, disabled by default, check EnhancedAI section for more details.
  • Added TeleportToSound goal, disabled by default, check EnhancedAI section for more details.
  • Added X-ray.

P.S. To use the new goals, please download and extract the datapack here.

[NEOFORGE] Sound & Stealth - 1.21.1 - 4.1.5

by Sylsatra on Nov 8, 2025
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v4.1.5 Change log:

  • Further integration with Enhanced AI by porting TeleportToTarget, PickUpAndThrow, and Xray to the current version (all disabled by default, check EnhancedAi section in the config!)
  • Improved performance on a large server.
  • Fixed a bug where mobs can see through the wall block.

P.S. If you want to use the EnhancedAI features, please download the zip file (from the GitHub page or Discord page) and unzip the additional datapack and place it in your world folder in saves/worldname/datapacks/

[FORGE] Sound & Stealth - 1.20.1 - 4.1.5

by Sylsatra on Nov 5, 2025
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v4.1.5 changelog:

  • Performance Improved For Busy Server.
  • Fixed an issue where mobs can see through wall blocks.
  • Flee Goal is now optional, is enabled by default.

[FORGE] Sound & Stealth - 1.20.1 - 4.1.4

by Sylsatra on Oct 11, 2025
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→ Enhanced AI further integration: enderman will teleport an entity close to the sound target. → Enhanced AI Pick up and throw. → Enhanced AI's Xray is working properly. → Fix a bug with config.

[FORGE] Sound & Stealth - 1.20.1 - 4.1.3

by Sylsatra on Oct 9, 2025
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  • New API to get realistic detection range for all entities.
  • Increase the cap for the stance and max detection range.
  • Fixed AI priority issue.

[NEOFORGE] Sound & Stealth - 1.21.1 - 4.1.2

by Sylsatra on Oct 8, 2025
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  • Revamped SmartEdgeMob system.

  • Support Vic's Point Blank.

[FORGE] Sound & Stealth - 1.20.1 - 4.1.2

by Sylsatra on Sep 30, 2025
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v4.1.2. Support Vic's Point Blank.

[FABRIC] Sound & Stealth - 1.20.1 - 4.1.1

by Sylsatra on Sep 11, 2025
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v4.1.1 for fabric

[FORGE] Sound & Stealth - 1.20.1 - 4.1.1

by Sylsatra on Sep 10, 2025
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v4.1.1.

The SmartEdgeMob functionality has been revamped. When this configuration option is set to true, instead of having all mobs attack individually and simultaneously check for sound, only a select few will investigate the sound source to locate the player. If they detect the player, they will return to their leader and organize a raid against the player. A variety of new options have been added and reorganized under a new section called "groups" in the configuration file, allowing you to customize the experience to your liking.

[FABRIC] Sound & Stealth - 1.20.1 - 4.1.0b

by Sylsatra on Sep 4, 2025
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Fix a bug with goal priority

[FABRIC] Sound & Stealth - 1.21.1 - 4.1.0

by Sylsatra on Sep 3, 2025
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[FABRIC] Sound & Stealth - 1.20.1 - 4.1.0

by Sylsatra on Sep 3, 2025
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v4.1.0 for Fabric

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