May 31, 2011
- Reduced drag on minecarts without riders. This effectively increases the distance such a minecart can travel without losing speed from 6 blocks between powered rails, to 12 blocks.
- Increased the hardness of Panels. (Panels were renamed to siding in version 2.96).
- Added the ability for the Saw to cut Panels into moulding, and moulding into corners.
- Fixed the Saw to not be able to be powered from the direction in which it's blade is facing.
- Added the ability for the Saw to process Sugar Cane, Wheat, and Hemp.
May 29, 2011
- Updated the mod to beta version 1.6.5 of Minecraft.
- Isolated the code for the Block Dispenser from the regular Dispenser. This was largely an internal change to aid in updating and to allow for future changes, with the only noticeable effect being that the Block Dispenser gui now correctly displays "Block Dispenser" instead of the old "Dispenser".
- Added shift-click functionality for transferring to and from the inventory of the Block Dispenser.
- Renamed Omni-Slab to the "Panel", because "Omni-Slab" just sounded idiotic, and I was beginning to feel more and more like a tard every time I said it :)
(Panels were renamed to siding in version 2.96).
- Added crafting recipe to convert 2 panels back into a block (either smooth stone or wood) by placing them side by side in the crafting area.
- Removed the ability to grind wood into wood panels in the Mill Stone, since you can now create them with the Saw, and it's really not the intent of the mill stone to be used for solid blocks like this. You can still create smooth stone panels in this manner however (at least for now).
- Fixed problem with mobs and players taking damage from sides of the Saw other than where the blade was located. Note that this will likely require adjustments to any mob-grinders that involve the Saw.
- Optimized the Water Wheel to only perform updates of certain costly aspects of its state far less frequently. Theoretically, this should allow for placement of about 20 times as many water wheels without any drop in performance. It wasn't a problem before, but now it's REALLY not a problem ;)
- Changed Block Dispenser so that it could swallow Glowstone blocks intact.
- Changed Detector Block so that it could instantly react to trees growing in front of it.
- Added Better Than Wolves themed character-skin to the download for those of you who want to show your support for the mod in-game or in SMP :)
May 27, 2011
- Added the Saw.
- Modified the Mill Stone to ALWAYS eject ALL processed items to the sides of the mill. This opens the door to automated milling.
- Fixed problem with Block Dispenser generating pink particles when operating in front of a Detector Block.
- Fixed Block Dispenser being able to pick-up fire, although I have to admit, it was kinda cool :)
- Changed name of Lens to "NOT A BLOCK" so that people that hack their inventories hopefully stop bothering me about it.
- Disabled the crafting recipe as well, although I don't think anyone had discovered it (I had forgotten it was in there), and changed the texture to horrid day-glow pink to further hammer the point home :)
- Changed item render for the Omni-Slab to make it easier to distinguish from a regular slab. (Omni-slabs were renamed to panels in version 2.25) [Panels were renamed to siding in version 2.96].
May 23, 2011
- Added the Hopper.
- Changed Detector Block to trigger if it is facing upwards and rain or snow falls on it. I couldn't test with snow however (rain works fine), so if someone happens to run into a snow-storm and could let me know if it works, I'd be much obliged :)
- Reviewed all the blocks in the mod and made sure they had appropriate hit-effect textures.
- Added functionality to Gear Box where if it is receiving redstone power, it disengages the gears and will not output any power, regardless of the input state. This effectively allows you to turn Mechanical power on and off through redstone control.
- The Hand Crank now breaks if you try to power more than one device with it simultaneously.
- The Axle now breaks into component parts if it is powered in an inappropriate way (for example, a total axle length of over 3 blocks).
- The Mill Stone and Cauldron now eject their contents when they are destroyed (like chests or the Block Dispenser).
- Created custom renderer for Axle block in inventory.
- Eliminated the need for the Axle Item (the one that looks like a stick). Please place any items of this type you have in the world, and then remove the block again to reset them to the appropriate state. The ItemID will be recycled in future versions of the mod.
- Changed the Water Wheel to not be stackable. I think it's a large enough object to warrant this :)
May 19, 2011
WARNING: Version 2.01 of this mod requires a reinstall of the mod onto a clean copy of Minecraft! Many base-class modifications have been eliminated, so installing over an old copy will likely result in a crash. ALSO: The old Minecart Pressure Plates and Soul Boosters have been completely eliminated from this version. MAKE SURE YOU ELIMINATE ALL INSTANCES OF THESE ITEMS FROM YOUR SAVE GAME BEFORE INSTALLING THIS VERSION.
- Added Axle
- Added Gear Box
- Added Water Wheel
- Changed gear recipe to use lower quantities of sticks.
- Added icon for hemp. Thanks to Battosay for the modified texture!
- Completely eliminated the old Minecart Booster and Minecart Pressure Plates from the mod.
- Eliminated base-class modifications to: EntityFallingSand.class, EntityMinecart.class, ItemBlock.class, and ItemReed.class.
May 14, 2011
- Added ability for player to retract rope from an anchor, by right clicking on it with anything other than a rope in his hand (Thanks to Thalmane for suggesting this!)
- Added ability for Mill Stone to convert wool blocks into string.
- Added ability for Mill Stone to "process" Companion Cubes.
- Added custom Donut icon (thanks to Craftineer for the texture!)
- Companion Cubes now show their appreciation for being put out of their misery.
- Boosted resistance of Anchor to make it more obvious that it needs to be destroyed with a pickaxe.
May 13, 2011
- Fixed problem with the Item IDs for Hemp Fibers and Scoured Leather becoming confused.
- Fixed issue with the way food stacks in the Cauldron.
May 13, 2011
- Added the Omni-Slab in wood and stone varieties. (Omni-slabs were renamed to panels in version 2.25) [Panels were renamed to siding in version 2.96]
- Upgraded the mod to the latest versions of MCP and Modloader to hopefully solve some compatibility issues.
- Modified title screen to display mod-specific instructions and dispense general wisdom.
May 12, 2011
- Added the Anchor.
- Added the Rope.
- Changed Gear recipe to produce 2 Gears instead of just 1.
- Fixed problem with the Block Dispenser destroying specific kinds of items in its inventory if the block in front of it already contained something.
- Added collision to the base of the Hand Crank, so that you can now step up onto it, and don't just walk right through it.
May 10, 2011
- Added the Hand Crank as a new block type.
- Added the Mill Stone as a new block type.
- Added Gear as an item.
- Added Flour as an Item.
- Added Hemp Fiber as an item.
- Added Scoured Leather as an item.
- Added smelting recipe to bake Bread from Flour in the furnace.
- Added Donut (cook flour in the cauldron).
- Modified cauldron to spit out cooked items should its inventory be incapable of containing them.
- Changed Block Dispenser so it no longer spits out an item if there is a non-opaque object in front of it.
May 8, 2011
- Tweaked the way hemp grows. It should be slightly faster to grow now, especially in dense fields.
- Hemp now only grows under direct sunlight OR if there is a powerful light source up to two blocks above it. Light Blocks to the side of the plant will no longer work.
- Made Companion Cubes and Hemp Crops flammable. This means lightning can now send a whole field of hemp up in flames. You can also set it ablaze when the authorities arrive.
- Rate of Hemp Seed drop when using hoe on grass is now based on the hoe's material (diamond drops more than iron, etc.)
- Consistent with other tools in the game, gold is the most efficient (but least durable), with diamond probably being the best mix between efficiency and durability. (this was true until Refined Hoes were added in version 2.90)
- Added custom texture for Hemp Seeds to make them easier to differentiate from wheat.
- Changed Hibachi code to fix potential performance issues, and to stop it going out in the rain.
- Boosted the hardness of the Hibachi and Cauldron to be more consistent with other block types.
- Added ability for Block Dispenser to "process" chickens.
May 6, 2011
- Added Hemp.
- Made changes to Block Dispenser which should allow it to plant seeds from other mods.
May 4, 2011
- Fixed crash bug when Block Dispenser picked up redstone dust, which probably affected other block-types as well.
May 4, 2011
- Fixed problem with block dispenser not properly handling coloured wool. This should also resolve potential problems with different sapling types and other similar blocks that may be included in the game in the future, or which are features in other mods.
- Fixed problem with multiple Block Dispensers being able to swallow entities (minecarts, wolves, etc.) at the same time.
- Changed Block Dispenser to not dispense anything (objects and entities included), if the block in front of it is blocked. This may help in the construction of more complex mechanisms and is more consistent with overall behavior.
- Fixed problem with Light Blocks not powering each other indirectly.
- Fixed detector block interacting in weird ways with various other block types (redstone dust, crops, trees, etc.)
- Added sound effect to Detector Block when triggered.
- Added sound effect to Block Dispenser when it is dispensing/swallowing entities (like minecarts and boats).
- Added config file setting for using Minecraft default textures for Light Blocks. This is for people using custom texture packs that feel the mod's custom textures clash with other in-game elements.
May 2, 2011
- Added the Detector Block
- Disabled Minecart Pressure Plate functionality. This is likely the last version they'll be in the game in any way shape or form, and I will soon recycle their block ids (along with the booster block). If you haven't removed them from your worlds yet: DO IT SOON!!!!
- Changed threshold value on angle when placing Companion Cube and Block Dispenser so that they aren't accidentally placed facing up or down as frequently. You'll have to be looking up or down at a steeper angle now to place them in the corresponding directions.
- Removed maximum value of 255 on block and item IDs in the config file for increased compatibility with Minecraft Extended mod.
April 29, 2011
- Added new detector rail-types: wood and obsidian, and modified the way the normal (stone) detector rails works. Wood triggers on any minecart. Stone triggers on any minecart containing something (chest, furnace, or mob). Obsidian only triggers if a minecart contains a player. (Obsidian detector rails were replaced in version 4.85)
- Changed Iron Pressure Plates to Obsidian Pressure Plates. For greater visibility contrast relative to stone pressure plates, because it makes sense that it takes more weight to move obsidian than stone (not so much with iron), to give an in-game use for obsidian, and because it's impossible to see the difference between a stone and iron detector rail (given how small the pressure plate is on the rail). [This block was replaced in version 4.85]
- Disabled crafting recipes for minecart pressure plates (since they are replaced by the detector rails), and when a minecart pressure plate already in the game is destroyed, it now drops its constituent resources so that players may recover them. Note that these blocks will be completely removed from the mod in a future version so it is in your best interest to recover these resources now before they disappear (same with the old minecart boosters).
- Completely disabled minecart booster functionality in ongoing process of phasing them out. If you haven't cleared them out of your saves yet, and recovered the resources, now is the time to do it before they are completely gone.
- Fixed problem with nethercoal recipe that didn't allow it to be crafted in any slot.
- Reorganized the way the mod assigns block and item ids, to hopefully resolve an incompatibility problem with other mods.
- Added ability for the Block Dispenser to swallow minecarts, boats...and wolves.
- Added the Companion Cube.
April 28, 2011
- Created seperate texture directory for the mod to make tracking down the graphics files associated with it easier.
- Retextured the Hibachi, and replaced the iron in the crafting recipe with cobble. I think this fits the idea of the Hibachi being an "open-top furnace" and makes sense since stone would melt at higher temperatures than iron. It also reduces the mod's over-dependence on iron.
- Retextured Cauldron. Meat your new friend.
- Retextured Light Block.
- Retextured the Block Dispenser. Also toned down the amount of Moss Stone used in its crafting recipe.
- Retextured cement.
April 27, 2011
- Added a new block type: Cauldron.
- Added Wolfchops (raw and cooked). Finally! A use for wolves!
- Added Nethercoal item.
April 25, 2011
- Updated mod to be compatible with beta version 1.5_01 of Minecraft.
- Removed the recipe for the minecart booster as its functionality is replaced by the booster-rail.
- When minecart boosters already in a save file are destroyed, they now return the ingredients originally used in crafting them. This can be used by players to salvage any resources they may have already invested in the boosters.
- Changed code to properly register the blocks in the mod through modloader.
- Changed the crafting recipe for cement to use soul sand instead of slimeball since it is no longer used by the booster, can be more reliably found in-game (some folks seem to never be able to find slimes), and since it makes sense in terms of the logic behind the recipe. Of course, Steve is now solidifying souls into concrete, with all the moral ramifications that entails...
- Removed mods dependency on modifying TileEntityDispenser base class.
- Removed mods dependency on modifying BlockFire base class.
- Fixed problems where block dispenser would occasionally pick-up flint when removing a gravel block, and cobblestone when picking up smoothstone.
- Changed block dispenser to be able to place blocks in squares containing entities (like wolves), and to not eject a block in item-form if the block in front of it is already occupied.
- Changed block dispenser to pick-up TNT instead of triggering it to make behavior more consistent with other block types, to make construction of semi and full auto cannons more interesting (while convenient the way they were, it really feels like they should have separate loading, priming, and firing mechanisms), and to provide the player with a method of disposing of placed TNT.
- Changed block dispenser to be able to plant seeds.
- Added a slight turn-on and turn-off delay to Hibachi. Fixes a number of subtle problems with how they behave and makes their function a little more believable and consistent with the rest of the redstone elements in the game.
- Partially implemented cauldron. This feature is not complete, but I wanted to release a version compatible with Beta 1.5_01 as quickly as possible, so I disabled the crafting recipe and left it in as is. If you edit it into the game (you can't build it legitimately), it will be an entirely non-functional and utterly boring block :)
April 19, 2011
- Totally isolated cement code from BlockFLuid and BlockFlowing, eliminating this mod's need to change those base class files.
- Put in fixed distance limit on how far cement could spread. This increases the distance it can flow on level ground, to aid in it's use in construction, while limiting its down-hill spread restricting its use for griefing and its potential for disaster.
- Changed the way cement spreads. Unlike other in-game fluids, it doesn't only flow towards downward slopes, but instead spreads in a circular pattern around the point at which it is put down.
- Changed various aspects about the way cement displays to make it more aesthetically pleasing.
- Added dry time to cement which causes it to slowly dry instead of just instantly turning solid after being placed.
- Added partially dry state to cement which changes the visual when it's about to solidify, and also blends its height closer to that of a full block to smooth the transition.