- Fixed guide recipe
Added:
- Added join message that appears once on first join advising players to use Patchouli for a guide book. This can be disabled in the config.
- Added salt formations to ocean biomes
- Added sausage filler recipe to guide
- Introducing the basin - This essentially acts the same as a cauldron in the sense you can fill it with water. If you leave the basin outside in sunlight the water will eventually evaporate leaving a basin full of salt.
Fixes:
- Fixed glow squid head drop
- Fixed Husk and Drowned dropping Zombie corpse
Changes:
- Increased salt generation
- Removed the butchers bucket and collecting salt water from oceans.
- Zombified mobs will no longer attack zombie horses
Added:
- Added join message that appears once on first join advising players to use Patchouli for a guide book. This can be disabled in the config.
- Added salt formations to ocean biomes
- Added sausage filler recipe to guide
- Introducing the basin - This essentially acts the same as a cauldron in the sense you can fill it with water. If you leave the basin outside in sunlight the water will eventually evaporate leaving a basin full of salt.
Fixes:
- Fixed glow squid head drop
- Fixed Husk and Drowned dropping Zombie corpse
Changes:
- Increased salt generation
- Removed the butchers bucket and collecting salt water from oceans.
- Zombified mobs will no longer attack zombie horses
Added:
Added christmas gifts! Bleeding a carcass has a chance to drop a christmas gift. Place this on the ground and right click it to open it.
Fixes:
Fixed butchers guide harvesting section
Merry Christmas!
New Carcasses/Corpses: Added player corpses - When a player is killed it drops their corpse, some dye and string because when killed their skin comes off. (I just don't know how to get and apply player textures to models, yet🙃) Piglins Zombie Piglins
Added: Added 2 new config options to enable/disable sulfur ore and salt generation. (default is enabled) Added new icon overlays to help new players understand how to use the mod (can be disabled in the config) Added Vampirism Compat: Added butchery meats and organs to Vampirism grinders accepted items. Added Russian translation (Credits to Hichi) Added config option to disable organ drops Custom bucket used for collecting salt water. Using a vanilla bucket to collect salt water can be disabled in the config now and butchery's own bucket can be used instead.
Fixes: Fixed issue with disabling individual carcasses/corpses not working Fixed issue with skinning mobs Fixed butcher enchantment issues. This can be placed on: Swords, axes, bows, crossbows and tridents.
Changes: Changed how salt and sulfur generate Revisited some of the butchery meats nutritional values
Added:
Added a new guide book made with Patchouli. If you have the old guide book it will disappear as its been deleted from the mod now. To obtain the new crafting book you just need to place any meat from butchery and a book in a crafting table.
- Fixed not being able to break carcasses whilst bleeding
Added:
- Added tags for each animal and mob. Now if you have another mod installed that replaces vanilla animals/mobs with their own variant you can add their variant to the tag list and it will drop the carcass. (However this will have the vanilla model/texture)
- Added sausage filler meat grinder attachment
- Added sausage links (placeable in piles and on hooks)
- Added forge:rawmeats for all raw meats
Fixes:
- Fixed pillager disguise spamming console
Added:
Added tags for each animal and mob. Now if you have another mod installed that replaces vanilla animals/mobs with their own variant you can add their variant to the tag list and it will drop the carcass. (However this will have the vanilla model/texture) Added sausage filler meat grinder attachment Added sausage links (placeable in piles and on hooks) Added forge:rawmeats for all raw meats
Fixes:
Fixed pillager disguise spamming console
Release: Initial release for Neoforge 1.21.1 I have not had a lot of time to test this version, so please beware there may be some issues. Backup your worlds before updating and please let me know of any problems.
Changes: Frogs have been temporarily disabled due a bug
Fixes:
- Fixed blank guide book issue
Fixed:
-
Fixed Infinite blood buckets from grates when changing the type of grate without having the corresponding mod installed
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Fixed only getting 900mB from carcasses/corpses
Added: Added new compatibility system for blood - you can now change the blood grate with the butchers papers. Doing so will change the blood inside to that of the mod that has been selected. Config option to instantly drain carcasses/corpses instead of waiting. Ability to place butchers papers down as a decoration block
Fixes: Fixed blood continuously dripping and the blood grate filling when the carcass has been destroyed/removed. Fixed issue with picking up lava with buckets in an ocean biome
Changes: Re-worked and improved the bleeding procedures for each mob
Added: Added wither bone meal - Mixed with roses creates wither rose
Fixes: Fixed issue with placing hooks on chains Fixed corpse placing crashes
Delete your config if the changes don't apply
Added: Added recipe to return 2x cow halfs into a full cow Added salt water buckets: To obtain these you must fill a bucket with water in ANY ocean biome. These can then be smelted to evaporate the water leaving a bucket of salt which can be right clicked to place a salt block on the ground. (This can be disabled in the config)
Fixes: Fixed shears from other mods not working with Butchery carcasses Fixed stomach having duplicate recipes Fixed counter recipe Fixed cash register recipe Fixed statue recipe Fixed half cow bounding box and display icon Fixed witch giving incorrect items when picked up Fixed rabbit carcass block drop
Changes: Re-worked the config (You may need to re apply some of your settings)
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Fixed issues with config and corpses dropping DELETE YOUR CONFIG AND RE-GENERATE IT TO WORK
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Fixed guidebook missing textures