- Improved performance of slab/layer buildmodes
- Reworked ArchBlock and LargeArchBlock blockstates, models, textures, hitboxes.
- Added dynamic Trim for ArchBlock and LargeArchBlock
- Added Corner blockstates for LargeArchBlock
- Bugfix: fixed lighting issues with ArchBlock and LargeArchBlock
- Bugfix: fixed ArchBlock T placement/update logic
- Bugfix: fixed crash when using Hammer Item on layered blocks
- Bugfix: fixed "out of nails" message when using Hammer in Creative Mode.
- Added sounds for Hammer Item
- Added buildmode command to change behaviour of all Layered Blocks (caliber.buildmode)
- Added 2 Modes for Layered Blocks (Slab Mode & Layer Mode)
- Slab Mode: Only slab thickness blocks will be placed when placing layered blocks. Use the keybind (m) to place layered blocks.
- Layer Mode: Only layered blocks will be placed when placing layered blocks. Use the keybind (m) to place slab thickness blocks.
- Added Nails Item to use with Hammer Item for cycling blockstate conditions in survival mode
- Creative: left click to change property and right click to cycle states
- Survival: sneak+right click to change blockstate property and right click to cycle states (1 nail per interaction will be consumed)
- Added a total of 1,067 new blocks!
- Current Mod Block Count is at 2,631
- Added Hammer Item for cycling blockstate conditions (caliber.hammer
- Added all variants of Beige Plaster
- Added all variants of Brown Plaster
- Added all variants of Ochre Plaster
- Added all variants of Tan Plaster
- Added all variants of White Plaster
- Added all variants of Half Timbered Beige Plaster
- Added all variants of Half Timbered Brown Plaster
- Added all variants of Half Timbered Ochre Plaster
- Added all variants of Half Timbered Tan Plaster
- Added all variants of Half Timbered White Plaster
- Added all variants of Deepslate
- Added all variants of Deepslate Bricks
- Added all variants of Deepslate Tiles
- Added all variants of Cobbled Deepslate
- Added all variants of Polished Deepslate
- Added all block variants of Pillar Block
- Removed unused texture files
- Updated Silver and Tin Textures
- Current Mod Block Count is at 1,564
- Added new trimmed BlockState for Arch Blocks to prevent most texture issues
- Added all existing stone variants of Large Arches (2m)
- Added all wood plank variants of Half-Timbered Plaster in Beige, Brown, Ochre, Tan and White
- Added Dirt (Coarse, Dirt, Rooted) Layers (experimental)
- Added Grass Block Layers (experimental)
- Added Gravel Layers (experimental)
- Added Podzol Layers (experimental)
- Added Mycelium Layers (experimental)
- Added Nylium (Crimson, Warped) Layers (experimental)
- Added Sand (Black, Brown, Orange, Red, Soul, Tan, White) Layers (experimental)
- Added Layers to Corner Blocks
- Added Layers to Quarter Blocks
- Added Layers to Vertical Quarter Blocks
- Added Layers to Slab Blocks
- Added Layers to Vertical Slab Blocks
- Added ptime command to change time of day for the client side only (caliber.ptime.*)
- Added pweather command to change weather for the client side only (caliber.pweather.*)
- All commands perfaced with a "p" are client side only should only be used when playing on a server. Requires LuckPerms for permissions.
- Adjusted recipes for new layered versions of blocks
- Bugfix: fixed Grass Layer texture
- Bugfix: fixed Corner Slab hitboxes
- Bugfix: fixed pressure plate tags
- Added all Mossy Cobbled Limestone variants (were missing from last update)
- Added Mod Compat to all Creative Tabs via Tags (modders can now add their blocks to CaliberMod Tabs)
- Lots of code cleanup
- Bugfix: adjusted particle textures for all Arch Block variants
- Added all existing block variants of HalfWindow
- Added all Mossy Stone Brick variants
- Added all Mossy Cobbled Limestone variants
- Added all block variants of Cut Sandstone and Smooth Sandstone
- Block Picker overhaul allowing for shift+click, right click and dropping blocks onto GUI to remove
- Bugfix: Copy Block key now only works in Creative Mode
- Added HalfWindow Shape
- Added all shape variants for all vanilla wood planks (recipes will come once the new crafting table is created)
- Added all missing Red Granite Recipes
- Bugfix: waterlogged blocks now function properly
- Added Recipes for all existing blocks (most are found in the stonecutter)
- Added Tags for all existing blocks
- Bugfix: Block picker now allows selection from the entire BlockFamily no matter which block you are using
- Bugfix: fixed server sync issue causing Block Picker not to function properly
- Bugfix: fixed config not working for disabling Custom Creative Inventory
- Bugfix: added all missing models
- Bugfix: fixed some textures that were not loading properly
- Bugfix: added additional enums to prevent blockstate not found errors
- Added Block Picker GUI
- Added Custom Creative Inventory
- Added Reach Adjustment Key
- Added Block/BlockState Copy Key
- Bugfix: Added missing Limestone Wall
- Added Arch Blocks!
- Added all Natural Stone variants of Arch Block
- Added new dynamic shape for Window Blocks
- Added all missing loot tables
- Bug Fix: Fixed rotation of all blocks in GUI display
- Bug Fix: Added missing Tan Limestone Brick blockstate
- Bug Fix: Sand Blocks now function like sand
- Bug Fix: Adjusted ArrowSlit Blocks hitboxes and outlines
- Cleaned up a bunch of code!
- Added all Natural Stone variants of CornerSlab and VerticalCornerSlab.
- Added all Natural Stone Variants of Arrow Slit Block, Balustrade Block, Capital Block and Window Block -Added All current custom blocks to Red Sandstone & Sandstone
- Fixed Textures on Custom Sandstone blocks
- Added translations and loot for all current blocks
- Added Corner Block
- Added all except cobble and sandstone Corner Blocks (will be included in the next update)
- Bug Fix: Adjusted rotation of Vertical Quarters
- Added World Gen for Natural Stones
- Added all variations of Natural Stone Vertical Slab, Quarter, Vertical Quarter and Eighth Blocks.
- Added Loot Tables for all existing blocks
- Lots of code optimizations
- Bug Fixes
- Initial Alpha Release
- This mod is in the early development phase