Fix world scanner not dropping when mined. Biome copying more robust and logs mismatches.
Implemented a data pack system for defining Chunk By Chunk sky dimensions, allowing modpack authors to apply them to modded dimensions and better configure them.
Fix for fluid handling affecting other mods
Fix for fluid handling affecting other mods.
Fix for fluid handling affecting other mods
Fix for fluid handling affecting other mods.
Features
- Added Themed Chunk Spawners. These will generate chunks with specific biome themes - e.g. snow, desert, swamp, plains, forest, etc.
- Spawned chunks will now copy the biome of their origin.
- Added a console command for spawning themed chunks.
- Added datapack support for defining world scanner item -> block mappings. This allows modpack creators to specific what items can be used to discover what blocks (in addition to the default handling of block items finding their respective blocks, slime balls finding slime spawning chunks and buckets finding their content liquid).
Tweaks
*Changed spawner recipes to be a little simpler and not requiring using the unstable chunk spawner as a base. *Tweaked the requirements for starting chunks. The minimum amount of leaves and logs has been increased and a requirement for at least a single block of water added. *The World Scanner now scans the spawned chunk if available and falls back to the unspawned state if it isn't. This means it can be used to find out if there are any unmined diamonds/ore/etc in existing chunks. *Tweaked the scanner colour range to have better spread at lower content levels.
Background Stuff
With this release I've done some major reorganisation in the codebase to bring the fabric and forge versions closer together.
Features
- Added Themed Chunk Spawners. These will generate chunks with specific biome themes - e.g. snow, desert, swamp, plains, forest, etc.
- Spawned chunks will now copy the biome of their origin.
- Added a console command for spawning themed chunks.
- Added datapack support for defining world scanner item -> block mappings. This allows modpack creators to specific what items can be used to discover what blocks (in addition to the default handling of block items finding their respective blocks, slime balls finding slime spawning chunks and buckets finding their content liquid).
Tweaks
- Changed spawner recipes to be a little simpler and not requiring using the unstable chunk spawner as a base.
- Tweaked the requirements for starting chunks. The minimum amount of leaves and logs has been increased and a requirement for at least a single block of water added.
- The World Scanner now scans the spawned chunk if available and falls back to the unspawned state if it isn't. This means it can be used to find out if there are any unmined diamonds/ore/etc in existing chunks.
- Tweaked the scanner colour range to have better spread at lower content levels.
Background Stuff
With this release I've done some major reorganisation in the codebase to bring the fabric and forge versions closer together.
Update to Minecraft 1.19.2 Fixed locate structure command going infinite
Update to Minecraft 1.19.2 Fix for the locate structures command going infinite
Fix handling of biomes to correctly reflect the original world.
Fix crash bug if min chest spawn depth is configured > max chest spawn depth.