- Implemented Magma Armor, Flame Body and Steam Engine to reduce hatching time
- Gravelmon will make Gravelmon eggs and Cobblemon will make Cobblemon eggs
- Fixed eggmoves, again
- Added Pokeball Inheritance
- Implemented shiny hunting methods (see below)
New configuration values
- shinyMethod (default to "masuda") :
- "disabled" : Pokemon will hatch with a normal shiny rate.
- "masuda" : If the two pokemon making an egg belong to different trainers, the shiny rate will be multiplied by shinyMultiplier.
- "crystal" : Each shiny parent multiplies the shiny rate for the egg by shinyMultiplier.
- shinyMultiplier (default to 4.0) : Multiplies the shiny rate of the egg depending of the shinyMethod that has been set.
Adding new config values will reset you current configs. Make sure to set them back!
- Forge!
- Alternative forms get their correct eggmoves
- Logs when an egg spawns are now in debug logs
- Removed Fabric Language Kotlin dependency
- The mod now depends on Architectury API
- Fixed another crash caused by calculating the ability to inherit from parents
- Fixed a crash happening when breeding a pokemon having its second slot ability but the species can only have one common ability.
- Added a fix when if an hatched pokemon never had an eggmove in its benched moves it wouldn't transmit it to its children
- Fixed crash when eggs had some missing informations.