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Cold Sweat

Cold Sweat

Adds a fitting and difficult temperature system to Minecraft, plus more!

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Cold Sweat 2.4-b03c

by Mikul on Jun 22, 2025
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2.4-b03c

  • Soul sprouts can now be planted with dispensers
  • Soul stalks that became glitched after updating to b03a will now correct themselves upon receiving a block update
  • Slightly decreased the effectiveness of growing items on soul stalk (now takes 2-3 items instead of always 2)
  • Removed sticks from the loot table for soul stalk
  • Mod compat for specific mods can now be disabled by using the "disabled_mods" file in the CS config folder
    • These mods will still work, but special integration features will not be applied
  • The "Require Thermometer" and "Fire/Ice Resistance Immunity" settings have been moved to item.toml
  • Improved Primal Winter support:
    • Now respects disabled biomes/dimensions in Primal Winter's config
    • Only decreases the temperature for configured biomes, since Primal Winter already changes default biome temperatures

Fixes:
  • (1.21) Fixed crash during server startup
  • Fixed crash when rendering frozen health
  • Fixed crash due to Cold Sweat registries not being synced to the client
  • Fixed un-enchantable armor items inheriting enchantments from insulators

Cold Sweat 2.4-b03c

by Mikul on Jun 22, 2025
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Cold Sweat 2.4-b03c

by Mikul on Jun 22, 2025
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Cold Sweat 2.4-b03c

by Mikul on Jun 22, 2025
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2.4-b03c

  • Soul sprouts can now be planted with dispensers
  • Soul stalks that became glitched after updating to b03a will now correct themselves upon receiving a block update
  • Slightly decreased the effectiveness of growing items on soul stalk (now takes 2-3 items instead of always 2)
  • Removed sticks from the loot table for soul stalk
  • Mod compat for specific mods can now be disabled by using the "disabled_mods" file in the CS config folder
    • These mods will still work, but special integration features will not be applied
  • The "Require Thermometer" and "Fire/Ice Resistance Immunity" settings have been moved to item.toml
  • Improved Primal Winter support:
    • Now respects disabled biomes/dimensions in Primal Winter's config
    • Only decreases the temperature for configured biomes, since Primal Winter already changes default biome temperatures

Fixes:
  • (1.21) Fixed crash during server startup
  • Fixed crash due to Cold Sweat registries not being synced to the client
  • Fixed un-enchantable armor items inheriting enchantments from insulators

Cold Sweat 2.4-b03c

by Mikul on Jun 22, 2025
Download
2.4-b03c

  • Soul sprouts can now be planted with dispensers
  • Soul stalks that became glitched after updating to b03a will now correct themselves upon receiving a block update
  • Slightly decreased the effectiveness of growing items on soul stalk (now takes 2-3 items instead of always 2)
  • Removed sticks from the loot table for soul stalk
  • Mod compat for specific mods can now be disabled by using the "disabled_mods" file in the CS config folder
    • These mods will still work, but special integration features will not be applied
  • *
  • The "Require Thermometer" and "Fire/Ice Resistance Immunity" settings have been moved to item.toml
  • Improved Primal Winter support:
    • Now respects disabled biomes/dimensions in Primal Winter's config
    • Only decreases the temperature for configured biomes, since Primal Winter already changes default biome temperatures

Fixes:
  • (1.21) Fixed crash during server startup
  • Fixed crash due to Cold Sweat registries not being synced to the client
  • Fixed un-enchantable armor items inheriting enchantments from insulators

Cold Sweat 2.4-b03b

by Mikul on Jun 9, 2025
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Cold Sweat 2.4-b03b

by Mikul on Jun 9, 2025
Download

Cold Sweat 2.4-b03b

by Mikul on Jun 9, 2025
Download

Cold Sweat 2.4-b03b

by Mikul on Jun 9, 2025
Download

Cold Sweat 2.4-b03b

by Mikul on Jun 9, 2025
Download
2.4-b03b

  • The icon of the input slot in the sewing table now switches between leather and shears to indicate that shears can be used
  • Added custom temperatures to biomes from Regions Unexplored
    • ! This only applies to freshly-generated configs, so world.toml might need to be deleted
  • Insulating armor items that don't grant any insulation will now accept insulation
    • i.e. the Create netherite diving set, which only gives attribute modifiers
  • Soul stalk now generates more commonly in the soul sand valley biome
  • The attribute modifiers for the Create netherite diving set have been removed from the helmet, leggings, and boots
    • The backtank now gives the full effect (+100% heat dampening, +50% cold dampening)
  • The primary (right-click) and secondary (sneak-right-click) actions for the waterskin are now configurable:
    • Both can now be set to either drink or pour, so they can be swapped around or disabled
    • These settings are in client.toml and are player-specific

Fixes:
  • (1.21) Fixed the effect ID for frigidness still being "cold_sweat:chill"
  • Fixed crash when calculating player/entity temperature attributes in some cases
  • Fixed potential crash when managing entity temperature caches internally
  • Fixed log spam when loading new entities into the world
  • Fixed soul stalks generating with an incorrect bottom block
  • Fixed all soul block segments turning into buds when upgrading an older world
  • Fixed water drip effects appearing when emerging from water in spectator mode
  • Fixed HUD elements rendering above other UI elements that they shouldn't
  • Fixed "matches" field in registry removals not accepting a list of values
  • Fixed "fuel" argument in KubeJS fuel configs being mistakenly named "temperature"
  • Fixed the thermometer showing Fahrenheit units when right-clicked, even if units are set to Celsius
  • Fixed TemperatureChangedEvent firing at incorrect times
  • Fixed mixin conflict with mods that modify smithing recipes (like Sortilege)

Technical Changes:
  • Temperature effects are now a modular system
    • Added a new TempEffect Forge (Java-based) registry
    • Each individual temperature effect (freezing health, screen blur, etc.) is now registered as a TempEffect
    • TempEffects are assigned to entities via JSON, and apply to certain temperature ranges
      • i.e. health freezes over if the player's temperature is between -50 and -100
    • This system will be expanded upon and more thoroughly documented in the future
  • Registry removals now support removing JSON registries by ID (i.e. "cold_sweat:entity/entity_temp/on_fire") via the "entries" field
    • This does not work for TOML or KubeJS configs, as they do not have registry IDs
  • KubeJS configs are now passed through the normal config pipeline
    • They are now present in CreateRegistriesEvent
    • They can now be targeted by registry removals
  • The "matches" field in registry removals now uses NBT requirements instead of normal NBT
    • This means that Cold Sweat's special NBT functions (cs:any_of, etc.) can now be used
  • Registry removals can now choose which config types to target via the "config_type" field
    • Accepts a list of strings ("toml", "json", or "kubejs")
  • Added dedicated addRegistry() and addRegistries() methods to CreateRegistriesEvent
  • Create backtank pressure now drains if the player has any insulator equipped that is part of the #drains_backtank tag and passes its requirements

Cold Sweat 2.4-b03a

by Mikul on May 6, 2025
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Cold Sweat 2.4-b03a

by Mikul on May 6, 2025
Download

Cold Sweat 2.4-b03a

by Mikul on May 6, 2025
Download

Cold Sweat 2.4-b03a

by Mikul on May 6, 2025
Download

Cold Sweat 2.4-b03a

by Mikul on May 6, 2025
Download
2.4-b03a

  • Entities can now be configured to be affected by temperature
  • ! This mechanic is experimental and disabled by default. It can be enabled in entity.toml
    • Configured animals will heat up and cool down, and can die from overheating/freezing
    • Default entities are pigs, cows, sheep, chickens, goats, horses, donkeys, mules, and llamas
    • Each of these entities are also best suited for different climates
    • Entities in an uninhabitable climate will emit hot or cold "angry" particles
    • Entity temperature uses a heavily simplified version of the player temperature system
    • This should be fine in most scenarios, but the option is present to enable more robust measurements
    • This is disabled by default, as it is less performant
    • Configurable via TOML, JSON, and KubeJS
  • Soul stalks now have an initial "bud" stage when placed
    • This is a small, 1-block-tall stage that will grow into a full stalk
  • Glowstone can now be used to "bonemeal" soul stalks (#cold_sweat:grows_soul_stalk)
    • It can also be applied by a dispenser
  • The boiler now only lights up when it is performing a fuel-draining task:
    • Heating waterskins
    • Purifying drinkable items (with Thirst Was Taken)
    • Warming a room with a smokestack
  • Soul stalks now grow twice as fast, and bear soul sprouts 60% more often
  • Added setting to toggle the new animated model for the soulspring lamp
  • Added support for Soul Fire'd:
    • When an entity is burning from soul fire, it will now emit cold
    • This is an entity_temp defined via JSON
  • Soul fire now deals contact damage (like normal fire)
  • Naturally-generated igloos are no longer warmer inside
  • Updated the effect icon for ice resistance

Fixes:
  • (1.18, 1.19) Fixed Thirst Was Taken support not being enabled when the mod is installed
  • Fixed the boiler not draining fuel when warming waterskins or purifying drinkable items
  • Fixed chunkloading deadlock when scanning for temperature-affecting structures in some cases
  • Fixed Just Enough Effect Descriptions recipes not showing the icebox and boiler as sources of frigidness and warmth
  • Fixed some of the settings in the Temperature Effects tab not being marked as clientside when they should be

Technical Changes:
  • The list of "required_mods" in JSON configs is now a negatable list
  • Changed how the GatherDefaultTempModifiers event works:
    • Name changed to DefaultTempModifiersEvent
    • Now fired for all temperature traits simultaneously instead of a separate event for each trait
    • Now uses a Map<Trait, List<TempModifier>> for collecting modifiers
    • Methods for adding/removing modifiers must now specify the trait to apply to
    • The old version of the event still functions, but is deprecated and will be deleted in a future release
  • A single modifier instance can now be added to multiple traits on an entity
    • This single instance will be preserved when saving & loading the entity
    • getLastInput() and getLastOutput() are now stored per-trait, and now take in a Trait argument
    • Added getFunction() method to TempModifier, which also takes in a Trait argument
  • Added tick() method to TempModifier
    • Naturally, this method is called every tick
    • This can be used to handle central calculations that aren't tied to any specific trait
  • The player's body temperature equalization rate is no longer halved when temperature modifiers are applied to it
    • For some custom temperature modifiers applied to the CORE trait, this means their rate might need to be increased
  • Removed Temperature#getTemperatureAt(), since it was moved to WorldHelper in 2.3.10
  • WorldHelper#getRoughTemperatureAt() now uses a less accurate but more performant method of getting the temperature
    • Now accepts flags as a 3rd argument. 1 = use more accurate temperature, 2 = force update (forces a new calculation)
    • The "more accurate" system is the old system, which is generally still less precise and more performant than getTemperatureAt()
  • Block requirements now accept a list of enum properties when checking block state (i.e. "type": ["top", "bottom"])
  • Added convert() method to KubeJS (mirror of the method from the Temperature class)

Cold Sweat 2.3.13

by Mikul on May 6, 2025
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2.3.13

  • Updated support for Create to 6.0+

Cold Sweat 2.4-b02d

by Mikul on Apr 22, 2025
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Cold Sweat 2.4-b02d

by Mikul on Apr 22, 2025
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Cold Sweat 2.4-b02d

by Mikul on Apr 22, 2025
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Cold Sweat 2.4-b02d

by Mikul on Apr 22, 2025
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