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Aesthetic Technology that empowers the Player

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3,523
Decoration
Technology
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AboutChangelogVersions

Create 6.0.6 for mc1.21.1

by simibubi on Jun 11, 2025
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Create 6.0.6 for mc1.20.1

by simibubi on Jun 11, 2025
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Create 6.0.6:

Gameplay Changes

  • Wardens can now hear trains and train horns
  • Contraption controls with a door as their target now affect all carriages of a train #8289

Optimizations

  • Fix basins taking up a lot of tick time in certain setups
  • Implement flw visuals for signals and train observers
  • Optimize vault comparator updates
  • Optimize vault inventory access

Bug Fixes

  • Fix display links not properly being rotated with contraptions #8173
  • Fix belt stack sizes getting reduced to 1 in ponders #8143
  • Fix pipes not checking pipesPlaceFluidSourceBlocks when trying to waterlog blocks #8174
  • Fix chain conveyor animation not respecting player's main hand #7419 #8032
  • Fix crushing wheel efficiency being lower on powers of 2 #8218
  • Fix crushing wheels voiding items due to their internal inventory being too small #3850
  • Fix fluids incorrectly being marked as outputs in JEI #7848
  • Fix requesting recipes with no item outputs causing a crash #8276
  • Fix horizontal crushing wheels processing items twice in specific directions #7809
  • Fix PackageEntity not respecting item invulnerabilities #8162
  • Fix encased chutes not conducting redstone #8064
  • Fix backtanks still being enchantable with mending and unbreaking
  • Fix sequenced assembly input amounts not respecting number of loops #8306
  • Fix crash when certain create blocks are part of worldgen #8268
  • Fix incorrect inputs for buzzies bees compat recipes #8329
  • Fix blaze burners not overriding animateTick #8140
  • Fix being unable to change link mode while holding extendo grip in offhand #7877
  • Fix item duplication on belts
  • Fix incorrect re-packager behaviour when ordering multiple recipes from a stock ticker with non-uniform ingredients
  • Fix train graph sync issues #8425
  • Fix belts being consumed when not having enough shafts to split the belt #7334
  • Fix restocker promises not expiring #7759 #8429
  • Fix fluid pumps not working in ponders #8194 #8316
  • Fix crash when holding shift when setting addresses #8442
  • Fix backtank air depleting when in spectator mode #5927
  • Fix backtank air overlay appearing in all fluids, including those that the player cannot drown in #8408
  • Fix sliding doors not playing sounds when being opened #5488
  • Fix consistency issues in analog lever ponder #8449
  • Fix inability to shift-click items to fill the fourth stack in the last slot of a toolbox #8447
  • Fix bound block of cardboard being unable to be silk touched #7513
  • Fix Cargo idle condition not working as intended #7609
  • Fix computer display source translation key #8373 #8374
  • Switched concrete powder splashing recipes to be created at runtime to improve mod compat
  • Fix all stews not appearing upright on belts
  • Fix toolboxes causing crashes #8343
  • Fix incorrect lang keys #8373 #8374 #8459
  • Fix mob hat offsets for multiple mobs
  • Fix crash when interacting with a trains schedule with cc: tweaked #8504 #8507
  • Improved harvester interaction with blocks that have multiple properties #8187
  • Fix ItemUseWorld not extending ServerLevel #7956
  • Fix SignDisplayTarget not trimming text to the sign's max length #8065
  • Fix self-driving cart advancement being really obtuse to obtain #4058 #8520
  • Fix nbt data not being passed to ItemRequirement's
  • Fix schematics requesting 2 filters for belt funnels #6984
  • Fix train honks subtitle not being repeated #3566
  • Fix 1x1 fluid tanks not connecting to whistles properly when placed with a schematicannon #7137
  • Fix deployer being unable to pickup items dropped by blocks with Block.popResource #5226
  • Fix belt funnels breaking upon contraption disassembly #6985 #8543
  • Fix Redstone links not updating blocks neighbouring hard-powered blocks when broken #8618
  • Fix /create debuginfo translation the graphics mode
  • Fix cardboard not having the plates tag #8589
  • Fix crash with invalid package filter addresses when using the glob syntax #8583
  • Fix funnels on contraptions not picking up package entities #8151
  • Fix new cardboard packages from addons being added to Create's creative tab
  • Fix packages being voided when placed on chains #8649 #8652
  • Fix being unable to pickup packages on chains #8649 #8652
  • Fix unbreakable glue and unbreakable items not working properly in deployers (1.21.1) #8193
  • Fix processing outputs not applying data components (1.21.1) #7945 #8105
  • Fix certain equipment items not being enchantable properly (1.21.1) #7997
  • Fix fluid networks causing crashes when removing blocks (1.21.1) #7604
  • Fix mechanical arms causing crashes (1.21.1) #8060 #8106 #8200
  • Fix redstone torches popping off contraptions (1.21.1) #7815
  • Fixed deployer crashing when using nametag with space on nixie tubes (1.21.1) #8299
  • Fix chromatic compound having a blank/empty texture (1.21.1) #7664
  • Fix chain conveyor riding animation not showing up on chains longer then 20 blocks (1.21.1) #7551 #8233
  • Add #c:teleporting_not_supported to contraption entities (1.21.1) #8407
  • Fix lectern controller not saving the channels of the controller (1.21.1) #7826
  • Fix toolbox not keeping filters when no items are inside the slot (1.21.1) #8438
  • Fix potato cannon not playing the proper shooting animation (1.21.1) #7966 #8368
  • Fix recipe IDs not showing in JEI (1.21.1) #8048 #8351
  • Fix crash with linked controller using enchanted items as their channels (1.21.1) #8089
  • Fix stock links not working properly with large inventories from mods like sophisticated storage (1.21.1) #8346 #8056
  • Adjust hat offsets for armadillo and breeze (1.21.1) #7786
  • Fix some ponder scenes (1.21.1) #8318
  • Fix copycats not properly saving light level when leaving and opening a world (1.21.1) #4889
  • Fix crash when using sandpaper (1.21.1) #8536 #8503
  • Fix crash with spouts (1.21.1) #8531

API Changes

  • Allow other mods and addons to use ValueSettingsFormatter without needing to use translations prefixed with "create." #8322
  • Refactored datagen so that addons have a clear API to follow. #7861
  • Reworked ProcessingRecipe (Addon developers will need to adjust to these changes for their addon to work with 6.0.6) ( 1.21.1) #7945

Create 6.0.5 for mc1.20.1

by simibubi on Jun 7, 2025
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Create 6.0.5 for mc1.21.1

by simibubi on Jun 7, 2025
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Create 6.0.5:

Bug Fixes

  • Fixed duplication glitch with chain conveyors
  • Fixed an exploit that could be used to spawn in arbitrary packages

Create 6.0.4 for mc1.20.1

by simibubi on Mar 19, 2025
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Create 6.0.4 for mc1.21.1

by simibubi on Mar 19, 2025
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Create 6.0.4:

Bug Fixes

  • Fixed crash when using mechanical arms with composters #7965
  • Fixed chocolate and honey having the wrong map color #5409
  • Fixed goggles not swapping with helmet when equipped #7977
  • Fixed fluid pipe visuals rendering with incorrect uv scale
  • Fixed Re-packager creating invalid item stacks when factory gauges were assigned larger stacks #7963
  • Fixed nixie tubes not updating their text in ponder scenes #7978
  • Clicking conveyors with chains or the wrench now takes priority over picking up packagers from them
  • Fix Processing recipes ignoring item components (1.21) #7962

Create 6.0.3 for mc1.20.1

by simibubi on Mar 14, 2025
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Create 6.0.3 for mc1.21.1

by simibubi on Mar 14, 2025
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Create 6.0.3:

Bug Fixes

  • Fixed certain block entities not rendering on contraptions #7790 #7782 #7774
  • Fixed sign text and color getting removed by display links #7250
  • Changed sandpaper item rendering to use Gui transform
  • Fixed crash when using or viewing sandpaper polishing recipes (1.21)
  • Fixed crash with recent versions of ftb library
  • Fixed belts interacting with horizontal crushing wheels inconsistently #7445
  • Allow Re-Packager to split packages with multiple crafting recipes into single packages
  • Fixed contraptions not able to break ice blocks #4415
  • Increased rope pulley view distance #4836
  • Fixed create datagen running in addon workspaces (#7862)
  • Fixed Fluid recipes missing outputs, and crash when using create fluid buckets on basin (#7884)
  • Fixed crash when placing empty linked controllers in lecterns #7876
  • Fixed issues with elevator contact display link behavior
  • Fixed double chest lighting on contraptions
  • Added flywheel optimisations for fluids in windowed pipes
  • Fixed bogey lighting not updating correctly while switching between styles
  • Fixed cardboard sword not being enchantable #7736
  • Fixed crash with redstone requester #7788
  • Fixed being able to enchant cardboard swords with other enchantments when using anvils
  • Fixed metal ladders being able to hang in wrong directions #7395
  • Fixed player chain conveyor animation playing when game is paused #7390
  • Fixed elevator floor description rendering being offset from the controls block

Create 6.0.2 for mc1.20.1

by simibubi on Mar 6, 2025
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Create 6.0.2 for mc1.21.1

by simibubi on Mar 6, 2025
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Create 6.0.2:

Bug Fixes

  • Fix warning getting logged when CC: Tweaked isn't installed
  • Fix crash when using LecternDisplayTarget #7579 #7600
  • Fix crash with fluids on contraptions
  • Fixed Shopping lists disappearing when clicking a different table cloth #7548
  • Fix mixin conflict with immersive portals
  • Fix factory gauge display sources causing crashes #7645
  • Fix Schematics sometimes rendering block entity elements when it shouldn't #7639
  • Fix Chiseled Bookshelves having wrong the blockstates when placed with a schematic cannon #7642
  • Fix horizontal crushing wheels not working properly #7445
  • Fix rotating shader not correctly handling color
  • Fix StockKeeperCategoryScreen filter buttons being clickable outside the window bounds #7668
  • Fix diving armor being trimmable (1.21.1)
  • Fix diving helmets not having aqua affinity #7433 (1.21.1)
  • Fix crash when using deployers wielding weapons #7704 (1.21.1)
  • Fix threshold switch UI causing a crash if opened too quickly after breaking the storage block it was looking at #7676
  • Fix rotated steam engines still working #7616
  • Fix button of contraption controls not rendering on contraptions #7701
  • Fix error/crash with CurrentFloorDisplaySource #7700
  • Fix the ability to redeem shopping lists at other shop networks #7657
  • Add bowls, mushroom stew and suspicious stew to the upright on belt tag
  • Fix shopping lists not working on servers
  • Fix rotation keybind not supporting mouse buttons
  • Fixed deployers not being able to harvest honeycomb with modded shears #4570
  • Safety check for schedule pointer exceeding the total count #7492
  • Fixed packager unpacking leading to item multiplication in special modded inventories #7426
  • Fixed redstone links not updating neighbours when toggling from receiver to transmitter #7715
  • Fix KineticStressDisplaySource not working properly #7659
  • Fix sequenced assembly not correctly handling errors (1.21.1)
  • The JEI search bar is now synchronised to the stock keeper search bar (configurable)
  • Fixed JEI plugin modifying ingredient fluid amounts for visual purposes
  • Fixed belts moving a sneaking player even when not wearing the full cardboard set #7691
  • Packagers can now read multiple lines on signs for package addressing
  • Factory Gauge request interval is now configurable
  • Fixed train map integration crashing when there are derailed trains or trains in another dimension (1.21.1)
  • Fixed cardboard armor rendering not respecting custom player scaling

API Changes

  • Implement custom unpacking API
  • Implement InventoryIdentifier API
  • Lock Create's registrate instance behind a caller check, prevent other mods and addons from using it
  • Implement CreateRegistrateRegistrationCallback

Create 6.0.1 for mc1.21.1

by simibubi on Mar 2, 2025
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Create 6.0.1 for mc1.20.1

by simibubi on Mar 2, 2025
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Create 6.0.1:

Bug Fixes

  • Fixed Shopping lists not updating when adding purchases (1.21) #7449 #7393
  • Fixed Frogport ponder scene not animating correctly (1.21)
  • Fixed broken address filter in second stock ticker ponder scene (1.21)
  • Fixed crash when modifying pipe structures while they are transporting fluids (1.21) #7515
  • Fixed shift-inserting into toolboxes causing items to be voided (1.21) #7519
  • Fixed inconsistent component serialisation in backtank BE (1.21)
  • Fixed table cloths not showing tooltips and enchantment effect when configured (1.21)
  • Fixed shopping list tooltip expanding as its viewed (1.21) #7503
  • Fixed crash when selling enchanted items on a table cloth (1.21) #7516 #7536
  • Added a tooltip for the stock keeper address input
  • Fixed crash when re-packaging a duplicated package fragment #7456
  • Fixed crash when ctrl-click copying a gauge #7431
  • Safety check for unexpected string modifications in address edit boxes #7409
  • Fixed crash with fluid propagator
  • Fixed a crash when using factory gauges
  • Fixed debug info command not translating the graphics mode text
  • Fixed cardboard sword not being able to damage arthropod mobs other than the spider
  • Fixed a crash that occurred when placing a stock link on a re-packager
  • Fixed an issue where wearing diving boots and sprinting would force you into the swim position and then out of it right away
  • Fixed item group attribute filters crashing
  • Fixed mixin conflict with immersive portals
  • Fixed processing output not supporting itemstack components
  • Fixed crash when shift-clicking items in the package filter UI #7497
  • Fixed crash caused by the create menu button when loaded too early #7521

Create 1.21.1 6.0.0

by simibubi on Mar 1, 2025
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Create 1.20.1 6.0.0

by simibubi on Mar 1, 2025
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Create 6.0.0

Now using Flywheel 1.0

Additions

  • Chain conveyor
  • Item hatch
  • Packager and Re-packager
  • Cardboard packages
  • Package frogport
  • Package postbox
  • Stock link
  • Stock ticker
  • Redstone requester
  • Factory gauge
  • Table cloths and covers
  • Pulse timer
  • Desk bell
  • Pulp and the cardboard ingredient
  • Cardboard armor set
  • Cardboard sword
  • Package filter
  • Cardboard block
  • Cherry and bamboo windows
  • Industrial iron window
  • Weathered iron block and windows

Art Changes

  • Palette and model updates to all copper-based components
  • Rope and hose pulley motion now uses a scrolling texture
  • Increased vertical size of train and contraption controls to a full block
  • Updates to display and redstone links
  • Updates to metal sheet items
  • Copper roof blocks now use connected textures
  • Added missing shaft detail to the backtank armor
  • Updates to various UI screens and components
  • Bars and window item models are now consistent with vanilla

Gameplay Changes

  • Redstone links are now andesite tier
  • All links now use a new ingredient item, the transmitter
  • New advancement chain for high logistics components
  • New ponder scenes and category for high logistics components
  • Tracks and Trains now have special integration with FTBChunks and Journeymap
  • Depots can now be used as storage blocks on contraptions
  • Brass tunnels now try to distribute an item more quickly when it first arrives
  • Brass tunnels now always prefer filtered sides over non-filtered sides
  • Added train schedule instructions for delivering or retrieving packages
  • Basins no longer limit to 16 items per slot
  • Mechanical crafters waste less time on empty animation frames
  • In common cobblegen scenarios, stationary drills now skip breaking blocks and just insert the result items into open inventories directly below
  • Held clipboards can now copy entries from other in-world clipboards
  • Filters, Clipboards and Schedules can now be copyied in the crafting table
  • Metal ladders no longer require a wall if another ladder block is above them
  • Bells assembled to elevator contraptions now activate when arriving at a floor
  • Sliding doors placed in front of contraption-mounted sliding doors now open and close automatically
  • Fully outlined text on filter slots for better readability
  • Added recipes where cardboard substitutes leather
  • Play at most four steam engine sounds at once per side of a boiler
  • Increased default max rope length to 384
  • Implemented a system for generating certain recipes at runtime to improve mod compat
  • Boiler gauge now disappears when blocks are clipping into it
  • Added a keybind that opens a radial menu for rotating blocks with the wrench
  • Wood cutting recipes in mechanical saws
  • Added pressing recipes for coarse dirt and rooted dirt which both produce dirt paths (#7186)
  • Updated JEI integration and added potion fluids to the JEI sidebar (#6934)
  • Chain Drives can now be crafted from zinc nuggets
  • Redstone lamps can now be picked up with the wrench
  • New compatibility recipes for Immersive Engineering
  • Added missing deploying recipes for copper oxidisation
  • Framed and tiled glass panes can now be obtained via stonecutting
  • Schematicannon on 'replace blocks with empty' now send block updates at the edges after printing
  • The player hitbox used in contraption collision is now slightly shorter

Bug Fixes

  • Deployers can no longer take a seat
  • Fixed contraptions keeping pressure plates and tripwires activated (#7255)
  • Steam engine placement assist now shows a normal shaft
  • Fixed schedule screen not showing tooltips in the entry editor
  • Fixed tracks creating signal block intersections despite being in different dimensions
  • Fixed non-effect fans resetting processed belt items (#7298)
  • Fixed mechanical saw considering scaffolding as leaves
  • Fixed entity name display source not working for players on signs
  • Fixed certain blocks messing up the order scheduled ticks (#7141)
  • Fixed unbreakable superglue not being usable (#6253)
  • Fixed update suppression (#7176)
  • Fixed comparator output of depots ignoring the items' max stack size (#7179)
  • Fixed deployers retaining the damage attribute of their last held weapon (#4870)
  • Fixed an exploit allowing people to create clipboards that execute commands (#7218)
  • Fixed redstone links not updating their redstone output when they've been taken out of receiver mode (#7226)
  • Fixed rare crash related to sliding doors (#6184)
  • Verify that schematics are gzip-encoded before trying to read from them (#6087)
  • Fixed ConditionContext nbt in trains containing a large number of empty tags
  • Fixed deployers not placing fish from fish buckets (#3705)
  • Fixed gasses not being visible in basins and item drains (#7236)
  • Set vault capacity config limit to 2048 slots
  • Fixed InventorySorter able to take items from ghost/filter inventories
  • Fixed typo in better end compat recipe
  • FTB buttons no longer show in create screens
  • Fixed mechanical arm interactions with jukeboxes (#5902)
  • Fixed toolboxes not giving a comparator output signal (#6973)
  • Fixed copper slabs and stairs being missing from the respective tags (#3080)
  • Fixed Fix waterlogged bracketed kinetics dropping the bracket (Fabricators-of-Create#1552)
  • Switched away from using streams in ContraptionCollider fixing a rare crash (#5043)
  • Fixed pumps not placing fluids into flowing fluids of the same type (#5884)
  • Fixed schematicannons not consuming the right number of group items (#6983)
  • Fixed backtanks getting incompatible enchants via smithing tables (#6687)
  • Fixed Lectern Controllers storing ItemStacks from nbt (#7143)
  • Optimized spout recipe generation by avoiding filling non-empty items (#7274)
  • Fixed crash when dying nixie tubes with dye depots dyes (#6694)
  • Fix enchantments getting trimmed from non-filter items (#7216)
  • Fixed sandpaper polishing recipes not working in sequenced assembly recipes (#7259)
  • Fixed mechanical drills and saws using the friendly creatures sound source instead of the blocks sound source (#7038)
  • Fixed backtank crashing on ctrl+pick block (#7284)
  • Improved memory usage of drain category in JEI (#7277)
  • Fixed getSize() throwing an error on newly loaded display link peripherals (#7059)
  • Fixed inability to mill cactus when Quark is installed (#7215)
  • Fixed rare spout crash and offset rendering (#7025)
  • Fixed deploying food resulting in missing particles and not returning the correct items (#7288)
  • Fixed trains not properly pathfinding to stations with an opposing signal just behind the destination
  • Fixed stations voiding schedules when disassembling the train
  • Fixed lighting on signal block indicators
  • Fixed vaults and tanks rotated in place not updating their multiblock correctly
  • Hose pulley now deletes lilypads and other surface foliage
  • Fixed crushing wheels not applying looting to killed entities
  • Updated contraption chunkban protections, corrected limits and made them much harder to hit

API Changes

  • Versioning change: major.minor.patch, starting with 6.0.0
  • Ponder is now a separate library mod. It comes shipped with the create jar.
  • Added #create:chain_rideable to mark items as valid for riding a chain with
  • Added #create:invalid_for_track_paving for items
  • Added #create:sugar_cane_variants to allow the mechanical saw to work with custom sugarcane variants (#7263)
  • Added #create:not_harvestable to disallow blocks that the mechanical harvester would otherwise try to harvest
  • New API for custom storage block behaviour on contraptions. For simple cases, create provides the #create:simple_mounted_storage and #create:chest_mounted_storage block tags.
  • Added #create:non_breakable to mark blocks that cannot be broken by block-breaking kinetics
  • Removed LangMerger and related classes
  • Implemented an api to allow mods to register schematic requirements, partial safe nbt and contraption transforms without implementing interfaces (#4702)
  • Add a method that developers can override to change the icon in goggle tooltips
  • Refactored Item Attributes types, Fan processing types and Arm interaction points, all 3 now use registries
  • Synced AllPortalTracks with Create Fabric
  • Implemented DyeHelper api (#7265)
  • Implemented api to add custom block train conductors (#7030)
  • Convert Potato Cannon projectile types into a dynamic registry
    • Everything can be done with datapacks now, and there is no need to write a mod unless you need to add new Render Modes, Entity Hit Actions or Block Hit Actions
  • Reworked the AttachedRegistry class into SimpleRegistry and added Provider functionality
  • Exposed all custom registries as API
  • Exposed a handful of previously internal classes to the API, and gave them some cleanup
    • BlockSpoutingBehaviour
    • MovementBehaviour
    • MovingInteractionBehaviour
    • DisplaySource
    • DisplayTarget
    • ContraptionMovementSetting
    • BoilerHeater
    • PortalTrackProvider
    • BlockMovementChecks
    • ContraptionType
    • MountedDispenseBehavior
    • BlockStressValues
    • OpenPipeEffectHandler

Create 1.20.1 0.5.1.j

by simibubi on Oct 23, 2024
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0.5.1j

  • Restored compatibility with NeoForge on 1.20.1 (fixed crash when breaking funnels)
  • Fixed portable storage interface not always connecting on assembly
  • Fixed crash when train loads in with an invalid position in its save data (IThundxr)
  • Fixed crash when recipes contain invalid fluid ingredients (IThundxr)
  • Fixed crash when fluid tanks spawn as part of a generated structure

Create 1.20.1 0.5.1.i

by simibubi on Oct 9, 2024
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Create 1.19.2 0.5.1.i

by simibubi on Oct 9, 2024
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Create 1.18.2 0.5.1.i

by simibubi on Oct 9, 2024
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Changes

1.20.1:

  • Minimum required forge version is now 47.1.43
  • Added missing load conditions for some of the compatibility recipes (IThundxr)
  • Vaults and tanks no longer place in bulk when a symmetry wand is active
  • Fixed a memory leak in funnels and observers (IThundxr)

1.18 and above:

  • Fixed deployers not replacing replaceable blocks like water (IThundxr)
  • Fixed IC2 compatibility recipes crashing the game
  • Fixed moving single-tile tanks and vaults leading to crashes
  • Fixed negative values displayed on kinetic generator goggle overlay
  • Fixed items in ponder being culled incorrectly (IThundxr)
  • Prevent basins from endlessly queuing up particle information when no players are near
  • Fixed some containers not limiting stack sizes when inserted into by mods like AE2
  • Addressed a bunch of item duplication and schematic printing issues
  • Fixed elevator doors not always updating their collision shape (EliteTK)

Create 1.20.1 0.5.1.h

by simibubi on Sep 3, 2024
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Create 1.19.2 0.5.1.h

by simibubi on Sep 3, 2024
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