Changed parameter in GuiDialogHandler.openDialog Renamed NormalPlane to NormalPlaneF Added NormalPlaneD
Fixed being able to glitch through obbs Removed AABBVoxelShape Fixed inaccuracy in rendering entity (calculated and rendered orientations being different) Reworked voxelshapes and box classes Added ABB
Fixed VectorFan creating Quads Removed RenderInformationHolder Added QuadGeneratorContext (to decrease object creation, also removed unused fields) Added VertexFormatUtils (moved from LittleTiles)
Added nearest method to Facing Fixed creating too many baked quads for a face Fixed AABBVoxelShape not being considered full
Fixed something related to VoxelShape
Added printRoman to TooltipUtils Fixed ArrayOffsetIterator not setting offset in constructor Enhanced config gui (lists and ingredients) Minor code name improvements Fixed not being able to send & receive classes extending Tag Added ArrayOffsetIterator
Update uk_ua.json (by unroman) Fixed crash when loading invalid creative ingredient Added getIdOrDefault to NamedTypeRegistry
Update uk_ua.json (by unroman) Fixed crash when loading invalid creative ingredient Added getIdOrDefault to NamedTypeRegistry
Fixed crash when using AABBVoxelShape in Block Collision Fixed textfield for permission section being added at the end (it's now at the start) Fixed not clearing items in permission config properly (causing duplicates) Fixed add button in permission config having no title Added better check if permission types are equal Fixed not saving permissions Fixed textfield of permission config being empty and having wrong dimensions Fixed permission not overwriting default value properly Fixed enum configurations not working in all cases (if they use anonymous classes) Fixed crash when saving permissions in config gui
Fixed closing gui when pressing inventory key while typing inside textfield
Removed OptifineHelper Fixed stack selector scrollbar issue
Added size() and isEmpty() to ChunkLayerMap Create ru_ru.json (by Heimdallr-1) Fixed crash when using GuiTimeline Fixed crash when AABBVoxelShape are being asked to render outline Fixed BlockFilters tag
Fixed invalid pack.mcmeta file
Fixed number formatting being bound to region which caused config to corrupt in certain regions
Fixed released fabric version not working
Fixed crash with model types being registered again after reload
Added indexOf method to GuiComboBoxMapped
Enhanced GuiTabButton to use clickable_inactive style Added CLICKABLE_INACTIVE as formatting and ControlStyleFace Fixed being able to add keys with negative tick values Added getDuration() to GuiTimeline Added constructor with name parameter for GuiTable Fixed crash when calling reflow before parent is set Added itemsChecked iterator to GuiTree Added IndexedCollector Added ChunkLayerMap (for better storage of chunk layers related data) Added containsKey to HashMapList Added ability for update collector to process all entries of a specific level Bumped version to 2.10.19 Added IVecOrigin.set(IVecOrigin) Bumped version to 2.10.18 Fixed not being able to send vanilla packets with high enough id Fixed not being able to send vanilla bundle packets Added way to add tooltip for timeline channel Added the ability for a combobox to have no entries Added empty CompiledText Added setter methods to CompiledText for its properties Fixed certain gui handlers not being loaded on server side Fixed crash when leaving the game while entity sound is playing Made Channel and Key in GuiTimeline generic Added way to remove channel from GuiTimeline Fixed header height being ignored Improved sound config configuration Fixed labeled control using wrong translatable method Added searchbar option to combobox Added a way to search through CompiledText Added more methods to access original list to MarkList Readded EntitySound Added GuiAnimationHandler Added changed events to GuiTimeline Removed entity parameter from setupRendering method in VecOrigin Fixed several issues related to timeline channel Adding a key to a channel will automatically select it Added getValueAt to set the value of an added key Enhanced look of GuiCounter and GuiCounterDecimal Fixed y-position of newly added keys Added ability to add own created channels to timeline Events from GuiTimeline made use of generic control event Descreased channel height in guitimeline Fixed not firing NokeySelected event in gui timeline when removed key is selected Made GuiControlEvent generic Fixed GuiFlowFitX ignoring width of first element of new row Added getTabButton to GuiTabs Finished GuiTimeline Added new method to GuiControl createChildRect to gain control over the size of the rect to be rendered Added grow method to rect Fixed flow stackX and stackY issues with endless area Fixed hovered scroll bar not being visible at all times Added scroll function to scroll controls Cleaned up unnecessary blend and depth test calls Renamed GuiParent.renderContent to GuiParent.renderControls