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CustomHud

CustomHud

Custom Hud - A highly customizable variable-based text hud

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Decoration
Utility
AboutChangelogVersions

[1.21.10] Version 4.1.3

by Minenash on Oct 14, 2025
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What's New?

  • Fixed crosshair not rendering when customhud is disabled
  • Fixed translation key for Keybind category

[1.21.10] Version 4.1.2

by Minenash on Oct 14, 2025
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What's New?

  • Fixed start-up crash
    • Don't you love when a mixin works in dev, but not in production for no discernible reason?

[1.21.10] Version 4.1.1

by Minenash on Oct 13, 2025
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What's New?

  • Updated to 1.21.9/10
  • Pack formats are now 'major.minor' instead of a single number. The following changes reflect that:
    • {rp_version} / {resource_pack_version} are now string variables. Ex: 88.0
    • {dp_version} / {datapack_version} are also now string variables
    • Added {rp_major} / {rp_major_version} / {resource_pack_major_version}
    • Added {rp_minor} / {rp_minor_version} / {resource_pack_minor_version}
    • Added {dp_major} / {dp_major_version} / {datapack_major_version}
    • Added {dp_minor} / {dp_minor_version} / {datapack_minor_version}
  • Similar change to the resource pack and datapack list variables:
    • {p:version} has been replaced with {p:min} / {p:min_version} and {p:max} / {p:max_version}
    • Added: {p:min_major} / {p:min_version_major} and {p:max_major} / {p:max_version_major}

[1.21.8] Version 4.1.1

by Minenash on Oct 12, 2025
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What's New?

  • Updated to 1.21.6 through 1.21.8
  • Lost the ability to use {gizmo} due to a change in 1.21.6

[1.21.5] Version 4.1.1

by Minenash on Oct 12, 2025
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What's New?

  • The velocity-related errors actually make sense now.

[1.21.5] Version 4.1.0

by Minenash on Oct 10, 2025
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What's New?

  • Section offsets now support expressions
    • Example: ==Section:TopLeft, x + 5, x + 3==
    • Don't ask why your hud's position would change on your x coords... but.
    • For real though, it's intended use are values created with get/set variables
  • Added Event Variables!
    • {on_join} - Is true for the first frame after joining a world
    • {on_load} - Is true for the first frame after the profile is (re)loaded
    • List var on_chat_message / on_chat_msg
      • Contains chat message received between last frame and now.
      • Same child vars as chat_messages
  • New icon variable: {crosshair:<texture_path>}
    • Acts just like {icon:<texture_path>}, but renders how the crosshair renders
  • Variables related to the freezing (staying in powdered snow):
    • {is_frozen} , {is_freezing} , {frozen_per} / {frozen_percentage} , {frozen_ticks}
  • Is on fire: {on_fire}
  • Attack Cooldown: {attack_cooldown}
  • Added child variables for items related to cooldowns:
    • {i:cooldown} , {i:max_cooldown} , {i:cooling_down} , {i:cooldown_percentage} / {i:cooldown_per}
  • Facing variables:
    • Added variables that display 8 directions instead of 4: {facing8} and {facing8_short}
      • north, northeast, east, southeast, south, southwest, west, northwest
    • {facing} and {facing_short} are now alias of {facing4} and {facing4_short}
  • Velocity Variables have been overhauled
    • {velocity} is now an alias of {velocity_xyz}
    • You can now have any combination of XYZ (Ex: {velocity_x} and {velocity_xy})
    • Adding _kph to the end still works (Ex: {velocity_x_kph})
    • You can now also end it with _mph for miles per hour! (Ex: {velocity_x_mph})
    • You can now set a "smoothing" value from 0-19
      • A value below 0 will act as 0, and a value above 19 will act as 19. This also supports expressions!
      • Ex: {velocity_xz[4]}. This will compare the positions between now and 5 ticks ago to calculate the velocity)
      • Before, to make it more readable, it only updated every 5th render tick. However it's been a common request for it to update every tick. In v4, -freq# / -v# was added, which limits how fast a variable updates on the hud. Despite this sounding like it would be a good substitute for the old system, it is not, as it loses the "smoothing" that updating the actual change in distance would have

[1.21.5] Version 4.0.1

by Minenash on Oct 10, 2025
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[1.21.4] Version 4.0.1

by Minenash on Oct 9, 2025
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[1.21.3] Version 4.0.1

by Minenash on Oct 9, 2025
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What's New?

  • Fixed Icon variables not working
  • While v4 releases will still be in the beta release channel until docs are fully done, they will now start to follow normal version numbering instead of the betas. This makes tracking versions that are bug fixes or new features easier

[1.21] Version 4.0.0

by Minenash on Oct 9, 2025
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[1.20.6] Version 4.0.0

by Minenash on Oct 9, 2025
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[1.20.4] Version 4.0.0

by Minenash on Oct 9, 2025
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What's New?

  • While v4 releases will still be in the beta release channel until docs are fully done, they will now start to follow normal version numbering instead of the betas. This makes tracking versions that are bug fixes or new features easier

[1.21.5] Version 4.0.0 Beta 9

by Minenash on Apr 13, 2025
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What's new?

  • Updated to 1.21.5

[1.21.4] Version 4.0.0 Beta 9

by Minenash on Jan 3, 2025
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What's New?

  • Updated to 1.21.4
  • Fixed crash when using debug crosshair

[1.21.3] Version 4.0.0 Beta 9

by Minenash on Jan 3, 2025
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What's New?

  • Updated to 1.21.2/3
  • Fixed crash when using debug crosshair

[1.21] Version 4.0.0 Beta 9

by Minenash on Jan 2, 2025
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What's fixed?

  • Fixed crash when using debug crosshair

[1.20.6] Version 4.0.0 Beta 9

by Minenash on Jan 2, 2025
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What's fixed?

  • Fixed crash when using debug crosshair

[1.20.4] Version 4.0.0 Beta 8

by Minenash on Sep 15, 2024
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What's fixed?

  • Ported fixes from 1.21's Beta 6-8, which are:
  • Fixed default profiles not showing on some systems
  • Fixed a crash when loaded on cursed systems (like a phone)
  • Fixed crash when doing &{{...}}
  • Fixed errors in logs when parsing incomplete conditionals
  • Improved (player-facing) error messages when parsing incomplete conditionals
  • Fixed {target_fluid_icon} (now shows bucket item)
  • Fixed text/icons not showing above the hotbar
  • Fixed extra line when a section ends with a conditional/list that ends in a line
  • Fixed Optifine conflict
  • Fixed Legacy4j conflict

[1.20.6] Version 4.0.0 Beta 8

by Minenash on Sep 15, 2024
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What's fixed?

  • Ported fixes from 1.21's Beta 6-8, which are:
  • Fixed default profiles not showing on some systems
  • Fixed a crash when loaded on cursed systems (like a phone)
  • Fixed crash when doing &{{...}}
  • Fixed errors in logs when parsing incomplete conditionals
  • Improved (player-facing) error messages when parsing incomplete conditionals
  • Fixed {target_fluid_icon} (now shows bucket item)
  • Fixed text/icons not showing above the hotbar
  • Fixed extra line when a section ends with a conditional/list that ends in a line
  • Fixed WhenHudHidden just being broken
  • Fixed Optifine conflict
  • Fixed Legacy4j conflict

[1.21] Version 4.0.0 Beta 8

by Minenash on Sep 15, 2024
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What's Fixed?

  • Fixed WhenHudHidden just being broken
  • Fixed Optifine conflict
  • Fixed Legacy4j conflict
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